Convert Wizard update

I have released an update of the ModelConverterX Convert Wizard functionality. The main changes are:

  • There is now also an option to combine textures while converting, thereby reducing the amount of drawcalls
  • Before starting the conversion the wizard now checks if all compilers (like BGLComp and XtoMDL) can be found. If not the user will get a clear message box to remind that these settings have to be provided first.
  • I have also fixed some other smaller bugs in the wizard.

I hope the wizard proves to be useful to users who just want to convert and place a few objects. If there are any suggestions on how to make it more useful, please let me know.

Just for clarity, this wizard is for scenery objects only. It is not a wizard to convert aircraft models between different FS version or something like that. It can convert scenery objects and place them at a certain location in the world.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.