Posts from April 14th, 2012.

New development release (build 161)

[Arno Gerretsen] [ModelConverterX]
* Added two more opcodes to the BGLDecoder
Progress issue 775

New development release (build 160)

[Arno Gerretsen] [ModelConverterX]
* Batch convert “convert textures” operator now also has an option to minimize the amount of textures
Fixed issue 771

New development release (build 159)

[Arno Gerretsen] [ModelConverterX]
* Batch convert “convert textures” operator now also has an option to prefix the texture name with the model name
* When reading KMZ files, the model name is set to the KMZ filename, instead of the DAE filename (which is usually model.dae)
* Made batch convert form slightly bigger, so it is easier to set and read the properties of the operators
Fixed issue 772