Flight1 has released a new tool, Instant Object Studio. This evening I had a play with the demo version and I must say I am surprised by the tool. After seeing the video I had the impression that the tool would be nice to make some quick buildings, but that it would be hard to […]
Just a quick note that ModelConverterX 1.3 (stable version) has been released. It is the same as the development version of yesterday, but now with a updated manual. It will be the stable release for the near future, since version 1.2 was getting very old. You can read some more information here.
I have updated the ground polygon wizard in ModelConverterX. Two new features have been added to it in the latest development release: You can now specify which layer and visibility are used by default in the options. This should mean that you have to change less values while working on your ground polygons. An option […]
I have added a new function to ModelConverterX. It can now also read X files. This can be a X file generated by the FS2004 or FSX gamepack, but also a X file generated by another tool that does not contain the FS specific information. The following features will be read from the X file: […]