Posts from May 2012.

New development release (build 169)

[Arno Gerretsen] [ModelConverterX]
* Changed check for update functionality, so that in a stable release it does not check for new development releases, unless the user asks for it.
Fixed issue 790

[Arno Gerretsen] [ModelConverterX]
* Added options for default layer and visibility used in the ground polygon wizard
Progress issue 782

[Arno Gerretsen] [ModelConverterX]
* Fixed crash when entering day number 0 in ground polygon wizard for seasons
Progress issue 776

Ground polygon wizard upate

I have updated the ground polygon wizard in ModelConverterX. Two new features have been added to it in the latest development release:

  • You can now specify which layer and visibility are used by default in the options. This should mean that you have to change less values while working on your ground polygons.
  • An option has been added to convert the textures used on the ground polygons. This means they are converted to DDS (when using FSX) or DXT BMP (when using FS2004). Before you would have to do this conversion manual. In the screenshot on the right you see the options for the texture conversion. In the text box you need to specify the location where the new textures will be stored.

Hopefully these changes make the wizard a little more easier to use!

New development release (build 168)

[Arno Gerretsen] [ModelConverterX]
* X reader now reads FS2004 animations correctly
Fixed issue 688

New development release (build 167)

[Arno Gerretsen] [ModelConverterX]
* X reader now reads FSX animations correctly
* Fixed bug with translations in X reader
Progress issue 688

New development release (build 166)

[Arno Gerretsen] [ModelConverterX]
* X reader now reads LOD values correctly
Progress issue 688

[Arno Gerretsen] [ModelConverterX]
* X reader now reads FSX material settings correctly
Progress issue 688

Reading X files

I have added a new function to ModelConverterX. It can now also read X files. This can be a X file generated by the FS2004 or FSX gamepack, but also a X file generated by another tool that does not contain the FS specific information. The following features will be read from the X file:

  • Geometry, normals and texture coordinates
  • Material settings (including FSX specific material settings)
  • LOD information
  • Animations

This new functionality is in the latest development release. Let me know if you have any issues with this feature.

New development release (build 165)

[Arno Gerretsen] [ModelConverterX]
* Added basic X file reader functionality. Does not yet read animatios and FSX material settings, but should read the rest of the model.
Progress issue 668

New development release (build 164)

[Arno Gerretsen] [ModelConverterX]
* Added option to Wavefront OBJ exporter to only write the highest LOD
* WaveFront OBJ files now have a group name for each model part that shows the LOD number
Fixed issue 777

New development release (build 163)

[Arno Gerretsen] [ModelConverterX]
* Added option to specify ImageComplexity used when exporting object placement
Fixed issue 778

[Arno Gerretsen] [ModelConverterX]
* The rename form in the mass texture editor now remembers the last entered “find” string and uses it as default the next time.
Fixed issue 781