Merge branch '6309-worker-settings' into 'master'
Merge branch 'batch_runner_file_types' into 'master'
Updated manual
Allow setting worker options from the batch runner.
Added ability to specify how files are added to jobs in the scenproc batch runner.
Merge branch '6290-tfe-ue9' into 'master'
Merge branch '6307-absolute-path-in-resample-output-not-working' into 'master'
Added argument to worker to show options
Code cleanup
Added options form for worker based on scenProc options
Fixed crash when trying to add sample point with an image selected in the texture filter editor.
Made sure absolute output path can be provided in scenProc resample steps as well.
Merge branch '6303-gltf-and-emissive-color' into 'master'
Added processor to add white color to materials with emissive texture.
Merge branch 'code_smells' into 'master'
Removed setting to export textured materials with white emissive color from glTF writer.
Removed nested code
Removed array creation code smells
Made sure assertion arguments in right order
Merge branch '6301-vertex-editor-update' into 'master'
Vertex editor window closes automatically when object has been updated and selected part is no longer present.
Merge branch '6294-referencia-a-objeto-no-establecida-como-instancia-de-un-objeto' into 'master'
Fixed crash in hierarchy editor when some invalid modeldef.xml code encountered.
Made ModelDef parsing logic more robust for missing elements in XML file
Merge branch '6292-tfe-ue11' into 'master'
Prevented crash when saving texture filter configuration that contains sample points for images with a space in the name.
Merge branch '6287-create-msfs-car-park-and-other-polygons' into 'master'
Fixed invalid Latex syntax in manual
Added missing manual file to Git
ImportBGL support car parking as well.
Added new exclusion types
Added reading of Car Parking from BGL file.
Added unit tests
Added test cases
Added XML reading and writing of CarParking. Added SceneryObject attributes to step.
Added basic step to make car parks
Merge branch '6282-el-indice-estaba-fuera-del-intervalo-debe-ser-un-valor-no-negativo-e-inferior-al-tamano-de-la' into 'master'
Made X-Plane OBJ reader robust for missing dataref in animations.
Merge branch '593-exporting-models-with-64000-vertices' into 'master'
Merge branch '6280-merge-objects-from-command-line' into 'master'
Made maximum number of vertices when export FSX MDL file an option so that XtoMDL errors can be prevented.
Ensure merge LOD always has value assigned
Allow merging of objects from the command prompt.
Merge branch 'texturesearcher_rooted' into 'master'
Modified search behavior for rooted texture paths in the texture searcher.
Merge branch 'readme_update' into 'master'
Added asserts to tests
Additional dependency in README.md
Update build pipeline dependencies in README.md
Removed unused method attributes.
Removed empty comments
Removed bugs reported by SonarQube.
Merge branch '6274-msfs-model-not-read-correctly' into 'master'
Fixed incorrect default value of Masked Threshold material attribute.
Merge branch 'xobj_index_error' into 'master'
Fixed incorrect index count check
Render MSFS invisible object as wireframe.
Made X-Plane OBJ reader more robust for insufficient indices when processing triangles.
Merge branch 'tfe_crash' into 'master'
Merge remote-tracking branch 'origin/master' into tfe_crash
Added P3D v4.4 BGLComp to tools used for tests
Update file README.md
Added resample and shp2vec to tools used for tests
Updated license file for unit tests
Changed SonarQube URL
Added timeout to scenProc worker tests
Fixed DLL in wrong structure.
Merge branch '6263-flip-uv' into 'master'
Merge branch 'geosearch_broken' into 'master'
Fixed issue with name based bounding box search due to changes in the external API used.
Added option in hierarchy editor to vertically flip UV coordinates of modelpart.
Added function to MeshPart to flip texture coordinates vertically.
Refactor flipping of UV coordinates to make code cleaner.
When reading MSFS compiled glTF automatically flip DDS textures vertically.
When reading X-Plane OBJ file automatically flip DDS textures vertically.
Added logic to flip DDS textures to texture cache
Moved GDAL project to the correct folder
Merge branch '64_bit_only' into 'master'
Included conversion tools in scenProc package and updated manual.
Updated installation checks
Updated release pipeline
Set applications to be 64 bit only
Removed x86 versions of external libraries
Updated version numbers in manuals
Set version info to 1.7/3.2
Removed unneeded DEVREL defines
Fixed copyright statements
Merge branch '6255-msfs-windshield-material' into 'master'
Merge branch 'scenproc_water_dataset' into 'master'
Fixed bug that caused MSFS windshield material not to be recognised correctly when reading glTF file.
Merge branch 'p3d_v6' into 'master'
Harmonized logic for finding bglcomp and xtomdl.
Updated scenProc manual. Minor bug fix.
Updated MCX manual.
Updated FXEditor manual. Minor bug fix.
Updated ACM manual. Minor bug fixes in ACM.
Merge branch '6249-an-unexpected-error-occured-during-scanning-attributes' into 'master'