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master aa3094df
Timestamp: 2017-03-29 22:00:18
Author: arno
Details ] Diff ]
* Fixed failing tests
mod - Tests/FunctionalTests/TextureLoader/AllTextureLoaderTests.cs Diff ] File ]
master d42e4994
Timestamp: 2017-03-29 21:56:06
Author: arno
Details ] Diff ]
* Added extra tests for TextureImage class
mod - Tests/FunctionalTests/TextureLoader/AllTextureLoaderTests.cs Diff ] File ]
add - Tests/data/TFS_A332_PW_T.bmp Diff ] File ]
mod - TextureObject/TextureImage.cs Diff ] File ]
master aff6da73
Timestamp: 2017-03-26 14:28:48
Author: arno
Details ] Diff ]
[ModelConverterX]
* Fixed issue that for some files the object names were no longer set correctly
mod - ObjectReader/BGL9Reader.cs Diff ] File ]
mod - ObjectReader/BGLXReader.cs Diff ] File ]
mod - ObjectReader/MDLStatsReader.cs Diff ] File ]
mod - ObjectReader/SCASMReader.cs Diff ] File ]
master 9f6e3821
Timestamp: 2017-03-24 20:13:16
Author: arno
Details ] Diff ]
[ModelConverterX]
* Made sure all objects have a name set (empty string by default)
mod - ObjectModel3D/ObjectModel.cs Diff ] File ]
master 780921e1
Timestamp: 2017-03-21 22:00:14
Author: arno
Details ] Diff ]
* Store color depth in TextureImage as well
mod - Tests/FunctionalTests/TextureLoader/AllTextureLoaderTests.cs Diff ] File ]
mod - TextureLoader/BMPLoader.cs Diff ] File ]
mod - TextureLoader/DDSLoader.cs Diff ] File ]
mod - TextureLoader/GenericLoader.cs Diff ] File ]
mod - TextureLoader/PSDLoader.cs Diff ] File ]
mod - TextureLoader/R8Loader.cs Diff ] File ]
mod - TextureLoader/RGBLoader.cs Diff ] File ]
mod - TextureLoader/TGALoader.cs Diff ] File ]
mod - TextureObject/DXTCompression.cs Diff ] File ]
mod - TextureObject/TextureImage.cs Diff ] File ]
master 9caad714
Timestamp: 2017-03-20 22:05:15
Author: arno
Details ] Diff ]
* TextureImage object keeps information about DXT compression and mipmaps
mod - Tests/FunctionalTests/FunctionalTests.csproj Diff ] File ]
add - Tests/FunctionalTests/TextureLoader/AllTextureLoaderTests.cs Diff ] File ]
mod - TextureLoader/BMPLoader.cs Diff ] File ]
mod - TextureLoader/DDSLoader.cs Diff ] File ]
mod - TextureLoader/DXTDecompressor.cs Diff ] File ]
add - TextureObject/DXTCompression.cs Diff ] File ]
mod - TextureObject/TextureImage.cs Diff ] File ]
mod - TextureObject/TextureObject.csproj Diff ] File ]
master 800d6ab5
Timestamp: 2017-03-20 20:59:55
Author: arno
Details ] Diff ]
[ModelConverterX]
* When multiple objects are loaded, they are sorted by name automatically now.
mod - ObjectModel3D/Scenery.cs Diff ] File ]
master 1dba34ec
Timestamp: 2017-03-20 20:40:10
Author: arno
Details ] Diff ]
[ModelConverterX]
* First bug when first animation key time is greater than zero, this could result in offset parts
mod - ObjectModel3D/Animation.cs Diff ] File ]
mod - ObjectModel3D/TransformItem.cs Diff ] File ]
mod - ObjectModel3D/Transformation.cs Diff ] File ]
master 677463a3
Timestamp: 2017-03-14 23:36:54
Author: arno
Details ] Diff ]
[scenProc]
* Improved code to count features in steps that run in multiple threads
mod - scenProc.Steps/AddAttribute.cs Diff ] File ]
mod - scenProc.Steps/AddAttributeIfInside.cs Diff ] File ]
mod - scenProc.Steps/AddAttributeSampleRaster.cs Diff ] File ]
mod - scenProc.Steps/AddCellAttribute.cs Diff ] File ]
mod - scenProc.Steps/AddCellAttributeFeatureCount.cs Diff ] File ]
mod - scenProc.Steps/AddCellAttributeIfInside.cs Diff ] File ]
mod - scenProc.Steps/AddCellAttributeSampleRaster.cs Diff ] File ]
mod - scenProc.Steps/CopyAttributeIfInside.cs Diff ] File ]
mod - scenProc.Steps/CreateAGNGenBuild.cs Diff ] File ]
mod - scenProc.Steps/CreateAGNLibObject.cs Diff ] File ]
mod - scenProc.Steps/CreateAGNPolyBuild.cs Diff ] File ]
mod - scenProc.Steps/CreateAGNPolyVeg.cs Diff ] File ]
mod - scenProc.Steps/CreateAGNRectVeg.cs Diff ] File ]
mod - scenProc.Steps/CreateAGNRowHouse.cs Diff ] File ]
mod - scenProc.Steps/CreateXMLEffect.cs Diff ] File ]
master 07a0de3a
Timestamp: 2017-03-05 21:03:57
Author: arno
Details ] Diff ]
* Fixed incorrect minimum values in build scene wizard form
mod - ModelConverterX/SceneBuilderWizard.Designer.cs Diff ] File ]
mod - ModelConverterX/SceneBuilderWizard.resx Diff ] File ]
master 034d0bdc
Timestamp: 2017-03-05 20:24:59
Author: arno
Details ] Diff ]
Merge branch 'master' into scene_builder
mod - ObjectReader/AllObjectReader.cs Diff ] File ]
mod - ObjectRenderer/Renderer3DControl.cs Diff ] File ]
mod - ObjectWriter/AllObjectWriter.cs Diff ] File ]
mod - ObjectWriter/AllSceneryWriter.cs Diff ] File ]
mod - ObjectWriter/AssimpWriter.cs Diff ] File ]
mod - ObjectWriter/FBXWriter.cs Diff ] File ]
mod - ObjectWriter/ObjectWriterSettings.cs Diff ] File ]
mod - Samples/viewer_sample/Form1.cs Diff ] File ]
master 88622968
Timestamp: 2017-03-05 16:34:47
Author: arno
Details ] Diff ]
* Fixed bug in earth correction UI
mod - ModelConverterX/EarthCurveEditorForm.Designer.cs Diff ] File ]
master 5eceb88e
Timestamp: 2017-03-05 16:22:21
Author: arno
Details ] Diff ]
* Connected earth curve correction from scene builder
mod - ModelConverterX/SceneBuilderWizard.cs Diff ] File ]
mod - ObjectConverter/SceneBuilder.cs Diff ] File ]
mod - ObjectEditor/ProjectionCorrection.cs Diff ] File ]
master a64a774b
Timestamp: 2017-03-05 16:06:06
Author: arno
Details ] Diff ]
* Update ProjectionCorrection to also unproject
mod - ModelConverterX/EarthCurveEditorForm.Designer.cs Diff ] File ]
mod - ModelConverterX/EarthCurveEditorForm.cs Diff ] File ]
mod - ModelConverterX/EarthCurveEditorForm.resx Diff ] File ]
mod - ObjectEditor/ProjectionCorrection.cs Diff ] File ]
mod - ObjectModel3D/ObjectModel.cs Diff ] File ]
master 5816c220
Timestamp: 2017-03-05 08:06:18
Author: arno
Details ] Diff ]
* Show number of objects placed and missing
mod - ModelConverterX/SceneBuilderWizard.Designer.cs Diff ] File ]
mod - ModelConverterX/SceneBuilderWizard.cs Diff ] File ]
mod - ModelConverterX/SceneBuilderWizard.resx Diff ] File ]
mod - ObjectConverter/SceneBuilder.cs Diff ] File ]
master 5829af79
Timestamp: 2017-03-05 07:44:32
Author: arno
Details ] Diff ]
* Finished form
* Report progress
mod - ModelConverterX/SceneBuilderWizard.Designer.cs Diff ] File ]
mod - ModelConverterX/SceneBuilderWizard.cs Diff ] File ]
mod - ModelConverterX/SceneBuilderWizard.resx Diff ] File ]
mod - ObjectConverter/SceneBuilder.cs Diff ] File ]
master 6ed0ec6b
Timestamp: 2017-03-05 06:58:32
Author: arno
Details ] Diff ]
* Added function to limit area that is read
mod - ObjectConverter/SceneBuilder.cs Diff ] File ]
mod - Tests/FunctionalTests/ObjectConverter/SceneBuilderTests.cs Diff ] File ]
master 55ec389a
Timestamp: 2017-03-04 16:25:21
Author: arno
Details ] Diff ]
* Wizard updates preview correctly now
mod - ModelConverterX/SceneBuilderWizard.cs Diff ] File ]
mod - ObjectConverter/SceneBuilder.cs Diff ] File ]
master ccf4750e
Timestamp: 2017-03-04 16:12:52
Author: arno
Details ] Diff ]
* Origin now calculated as average of all placements
mod - ModelConverterX/SceneBuilderWizard.cs Diff ] File ]
mod - ObjectConverter/SceneBuilder.cs Diff ] File ]
mod - Tests/FunctionalTests/ObjectConverter/SceneBuilderTests.cs Diff ] File ]
master 144d2dfc
Timestamp: 2017-03-04 15:59:38
Author: arno
Details ] Diff ]
[ModelConverterX]
* AssimpWriter and FBXWriter use option to only export highest LOD as well now
mod - ObjectWriter/AssimpWriter.cs Diff ] File ]
mod - ObjectWriter/FBXWriter.cs Diff ] File ]
mod - ObjectWriter/ObjectWriterSettings.cs Diff ] File ]
master cf03665b
Timestamp: 2017-03-04 15:33:04
Author: arno
Details ] Diff ]
* Removed randomness from sample viewer next livery action
mod - Samples/viewer_sample/Form1.cs Diff ] File ]
master d6dee829
Timestamp: 2017-03-04 15:22:40
Author: arno
Details ] Diff ]
[ModelConverterX]
* When preview toolbars disabled, animation bar will disappear as well
mod - ObjectRenderer/Renderer3DControl.cs Diff ] File ]
master af25bfe9
Timestamp: 2017-03-01 22:33:01
Author: arno
Details ] Diff ]
* Initial implementation of Scene Builder Wizard UI
mod - ModelConverterX/MainWindow.Designer.cs Diff ] File ]
mod - ModelConverterX/MainWindow.cs Diff ] File ]
mod - ModelConverterX/ModelConverterX.csproj Diff ] File ]
add - ModelConverterX/SceneBuilderWizard.Designer.cs Diff ] File ]
add - ModelConverterX/SceneBuilderWizard.cs Diff ] File ]
add - ModelConverterX/SceneBuilderWizard.resx Diff ] File ]
mod - ObjectConverter/SceneBuilder.cs Diff ] File ]
master fbbc50c2
Timestamp: 2017-03-01 21:46:31
Author: arno
Details ] Diff ]
[ModelConverterX]
* Added extra checks around background workers for import and export to make sure they are not running when called again
mod - ObjectReader/AllObjectReader.cs Diff ] File ]
mod - ObjectWriter/AllObjectWriter.cs Diff ] File ]
mod - ObjectWriter/AllSceneryWriter.cs Diff ] File ]
master 07a025df
Timestamp: 2017-02-28 21:28:12
Author: arno
Details ] Diff ]
* MCX coordinate converter form can calculate back from geocentric as well now
mod - ModelConverterX/CoordinateConverterForm.Designer.cs Diff ] File ]
mod - ModelConverterX/CoordinateConverterForm.cs Diff ] File ]
mod - ModelConverterX/CoordinateConverterForm.resx Diff ] File ]
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