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master 25276c8f
Timestamp: 2017-08-24 06:42:06
Author: arno
Details ] Diff ]
[scenProc]
* Fixed issue with FRATIO attribute
Issue 0003911
mod - Tests/UnitTests/scenProc.DataModel/GridCellTests.cs Diff ] File ]
mod - scenProc.DataModel/BaseFeature.cs Diff ] File ]
master 781ef7f5
Timestamp: 2017-08-22 20:08:38
Author: arno
Details ] Diff ]
[scenProc]
* Made sure "*" to select all features with given attribute also works for integer and double type attributes
* Described this kind of filters in the manual better as well
mod - Tests/UnitTests/scenProc.DataModel/GridCellTests.cs Diff ] File ]
mod - manuals/scenProc/workflow.tex Diff ] File ]
mod - scenProc.DataModel/AttributeDouble.cs Diff ] File ]
mod - scenProc.DataModel/AttributeInteger.cs Diff ] File ]
master f925d0c1
Timestamp: 2017-08-20 11:43:10
Author: arno
Details ] Diff ]
[ModelConverterX]
* Fixed issue with reading EventID of certain mouse rectangles
mod - FSUtils/ModelDef.cs Diff ] File ]
mod - FSUtils/MouseRect.cs Diff ] File ]
master 5be2a048
Timestamp: 2017-08-15 06:40:03
Author: arno
Details ] Diff ]
* Fixed display issues in hierarchy editor
mod - ModelConverterX/HierarchyEditor.cs Diff ] File ]
master 80a6eb98
Timestamp: 2017-08-14 22:05:13
Author: arno
Details ] Diff ]
* Add attribute to model part for NoCrash and write it to X file
mod - ModelConverterX/HierarchyEditor.cs Diff ] File ]
mod - ObjectModel3D/ModelPart.cs Diff ] File ]
mod - ObjectWriter/XWriter.cs Diff ] File ]
master aa37c7e8
Timestamp: 2017-08-14 21:10:02
Author: arno
Details ] Diff ]
[ModelConverterX]
* modeldef.xml path now also set automatically from P3D v4 SDK
mod - FSUtils/FSSetting.cs Diff ] File ]
master 2e2c28e1
Timestamp: 2017-08-13 17:26:39
Author: arno
Details ] Diff ]
[scenProc]
* Fixed issue with replacing polygon with vegetation rectangles caused by parallel processing
mod - scenProc.Steps/ReplacePolygonByVegetationRectangles.cs Diff ] File ]
master 94743343
Timestamp: 2017-08-12 08:22:11
Author: arno
Details ] Diff ]
Merge branch 'master' of https://bitbucket.org/agerrius/astofra [^]
mod - manuals/scenProc/common_config.tex Diff ] File ]
master 00459368
Timestamp: 2017-08-12 08:20:17
Author: arno
Details ] Diff ]
[ModelConverterX]
* Alllow dragging of nodes in the hierarchy editor to another parent
Issue 0001564
mod - ModelConverterX/HierarchyEditor.Designer.cs Diff ] File ]
mod - ModelConverterX/HierarchyEditor.cs Diff ] File ]
master 3481d18f
Timestamp: 2017-08-08 08:57:38
Author: arno
Details ] Diff ]
[scenProc]
* Fixed typo in sample in manual
mod - manuals/scenProc/common_config.tex Diff ] File ]
master b1f57f42
Timestamp: 2017-07-11 23:14:53
Author: arno
Details ] Diff ]
[DrawCallMonitor]
* P3D v4 MDL files now reported as separate version
* Reading P3D v4 MDL files correctly and showing full stats
mod - ObjectReader/MDLStatsReader.cs Diff ] File ]
master 114537e9
Timestamp: 2017-07-11 23:03:54
Author: arno
Details ] Diff ]
[ModelConverterX]
* Disable drawcall batching for P3D output in GPW
mod - ModelConverterX/GroundPolygonWizard.cs Diff ] File ]
master 65d360d7
Timestamp: 2017-07-11 22:55:25
Author: arno
Details ] Diff ]
[ModelConverterX]
* Make sure Scene Builder Wizard generates attachpoints with unique names
mod - ObjectConverter/SceneBuilder.cs Diff ] File ]
master df18dd13
Timestamp: 2017-07-07 22:14:22
Author: arno
Details ] Diff ]
[ModelConverterX]
* Fixed issue with P3D v4 MDL files in MDL Tweaker
mod - FSUtils/RIFFFormatInfo.cs Diff ] File ]
mod - ModelConverterX/MDLTweakerForm.cs Diff ] File ]
mod - ObjectReader/MDLXReader.cs Diff ] File ]
master 26c807d1
Timestamp: 2017-07-01 08:04:28
Author: arno
Details ] Diff ]
[ModelConverterX]
* Added P3D v4 output mode to GPW
mod - ModelConverterX/GroundPolygonWizard.Designer.cs Diff ] File ]
mod - ModelConverterX/GroundPolygonWizard.cs Diff ] File ]
mod - ModelConverterX/GroundPolygonWizard.resx Diff ] File ]
master adabcd69
Timestamp: 2017-06-30 22:43:04
Author: arno
Details ] Diff ]
[ModelConverterX]
* Fixed issue with ModelDef.xml Lag when animation already in XML file
mod - FSUtils/ModelDef.cs Diff ] File ]
master dbd3c3d3
Timestamp: 2017-06-24 19:41:51
Author: arno
Details ] Diff ]
[ModelConverterX]
* No longer automatically clear event log at the end of Convert and Place Object wizard, so that possible warnings and errors can be seen
mod - ModelConverterX/ConvertWizardForm.cs Diff ] File ]
master 4f09f506
Timestamp: 2017-06-24 19:32:34
Author: arno
Details ] Diff ]
[ModelConverterX]
* Added P3D v4 BGL as scenery output format
* Convert and Place Object Wizard makes output correctly when P3D v4 is selected now
mod - ModelConverterX/ConvertWizardForm.cs Diff ] File ]
mod - ObjectWriter/BGLXWriter.cs Diff ] File ]
mod - ObjectWriter/ObjectWriterSetting.Designer.cs Diff ] File ]
mod - ObjectWriter/ObjectWriterSetting.settings Diff ] File ]
mod - ObjectWriter/ObjectWriterSettings.cs Diff ] File ]
mod - ObjectWriter/app.config Diff ] File ]
master 9adaa8d1
Timestamp: 2017-06-24 16:40:58
Author: arno
Details ] Diff ]
[ModelConverterX]
* Fixed small bug in X writer
mod - ObjectWriter/XWriter.cs Diff ] File ]
master 804587cf
Timestamp: 2017-06-24 16:39:03
Author: arno
Details ] Diff ]
[ModelConverterX]
* Fixed bug that no xanim file was written for P3D v4 MDL output
mod - ObjectWriter/XWriter.cs Diff ] File ]
master 3c42c0a6
Timestamp: 2017-06-24 16:25:41
Author: arno
Details ] Diff ]
* Fixed writer tests for working folder problems
add - Tests/FunctionalTests/EventLogMock.cs Diff ] File ]
mod - Tests/FunctionalTests/FunctionalTests.csproj Diff ] File ]
mod - Tests/FunctionalTests/ObjectWriter/AllObjectWriterTests.cs Diff ] File ]
rm - Tests/FunctionalTests/scenProc.Processor/EventLogMock.cs Diff ] File ]
master 975a3df3
Timestamp: 2017-06-24 14:42:47
Author: arno
Details ] Diff ]
* Added extra tests for writing MDL files
mod - Tests/FunctionalTests/ObjectWriter/AllObjectWriterTests.cs Diff ] File ]
master fd7d2609
Timestamp: 2017-06-23 21:49:01
Author: arno
Details ] Diff ]
[ModelConverterX]
* Fixed issue in AssimpReader that in some cases absolute texture paths were read, while this is not the default behaviour in MCX. This gave issues in the GPW.
mod - ObjectReader/AssimpReader.cs Diff ] File ]
master d8805865
Timestamp: 2017-06-23 20:26:06
Author: arno
Details ] Diff ]
[ModelConverterX]
* Fixed bug with seasons in GPW when the season that crosses the year border is not the winter
mod - ObjectWriter/SCAGpWriter.cs Diff ] File ]
master febdc17a
Timestamp: 2017-06-23 19:45:41
Author: arno
Details ] Diff ]
[ModelConverterX]
* Scene Builder takes placement altitude into account now
mod - ObjectConverter/SceneBuilder.cs Diff ] File ]
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