; Mapping of FS2004 light type to FX file used in FSX
; Possible FS2004 light types are:
; - Beacon
; - Landing
; - Logo
; - Nav
; - Reco
; - Strobe
; - Taxi
; - Wing
[FS2004_FSX]
Beacon	fx_beacon
Landing	fx_landing
Strobe	fx_strobe
Taxi	fx_landing
;Nav light type is hard coded in MCX so that correct effect based on color can be selected

; Mapping of FX filename to FS2004 light type and color.
; The FS2004 light is specified as TYPE_RED_GREEN_BLUE.
; Possible FS2004 light types are:
; - Beacon
; - Landing
; - Logo
; - Nav
; - Reco
; - Strobe
; - Taxi
; - Wing
[FSX_FS2004]
fx_landing   Landing_55_52_50_255
fx_strobe    Strobe_200_200_255_255
fx_beacon    Beacon_150_70_0_255
fx_navgre    Nav_0_80_60_255
fx_navred    Nav_160_20_0_255
fx_navwhi    Nav_155_152_150_255

; Mapping of FX effect filename to the X-Plane light name
; when an effect is specified here it will be exported as
; LIGHT_NAMED with the given name in an X-Plane OBJ file.
[FSX_XPLANE]
fx_beacon	airplane_beacon
fx_landing	airplane_landing
fx_navgre	airplane_nav_right
fx_navred	airplane_nav_left
fx_navwhi	airplane_nav_tail
fx_strobe	airplane_strobe
fx_lightobsredsteady	obs_red_night

; Mapping from visibility condition name to FS2004 light category
[VISCOND_CAT]
light_landing_vis	Landing
light_general		Landing
light_nav_vis		Nav
light_beacon_vis    Beacon
light_taxi_vis  	Taxi
light_strobe_vis    Strobe
light_recog_vis 	Reco
light_wing_vis  	Wing
light_logo_vis  	Logo

; Scaling to be applied to the light intensity (strength) when exporting to the
; specified target simulator. When importing from this simulator the inverse of
; the scaling value will be applied.
; Possible simulator values are:
; - MSFS2020
; - MSFS2024
[INTENSITY_SCALE]
MSFS2020    1
MSFS2024    1