<MaterialConverterProfile>
  <Name>FSX/P3D</Name>
  <TextureLayoutStyle>FS_P3D</TextureLayoutStyle>
  <IsPbrMaterial>false</IsPbrMaterial>
  <TexturedMaterialWhiteColor>true</TexturedMaterialWhiteColor>
  <MaterialConverterTexture>
    <Type>Diffuse</Type>
    <RedChannel>
      <Content>DiffuseR</Content>
    </RedChannel>
    <GreenChannel>
      <Content>DiffuseG</Content>
    </GreenChannel>
    <BlueChannel>
      <Content>DiffuseB</Content>
    </BlueChannel>
    <AlphaChannel>
      <Content>DiffuseA</Content>
	  <FallbackValue>255</FallbackValue>
      <AlternativeAttribute>BlendEnvironmentByInverseDiffuseAlpha</AlternativeAttribute>
      <AlternativeContent>Reflection</AlternativeContent>
      <AlternativeInvert>True</AlternativeInvert>
    </AlphaChannel>
  </MaterialConverterTexture>
  <MaterialConverterTexture>
    <Type>Emissive</Type>
    <RedChannel>
      <Content>EmissiveR</Content>
    </RedChannel>
    <GreenChannel>
      <Content>EmissiveG</Content>
    </GreenChannel>
    <BlueChannel>
      <Content>EmissiveB</Content>
    </BlueChannel>
    <AlphaChannel>
      <Content>Fixed</Content>
	  <FallbackValue>255</FallbackValue>
    </AlphaChannel>
  </MaterialConverterTexture>
  <MaterialConverterTexture>
    <Type>Specular</Type>
    <RedChannel>
      <Content>SpecularR</Content>
    </RedChannel>
    <GreenChannel>
      <Content>SpecularG</Content>
    </GreenChannel>
    <BlueChannel>
      <Content>SpecularB</Content>
    </BlueChannel>
    <AlphaChannel>
      <Content>SpecularLevel</Content>
	  <FallbackValue>255</FallbackValue>
    </AlphaChannel>
  </MaterialConverterTexture>
  <MaterialConverterTexture>
    <Type>Normal</Type>
    <RedChannel>
      <Content>Fixed</Content>
	  <FallbackValue>0</FallbackValue>
    </RedChannel>
    <GreenChannel>
      <Content>NormalY</Content>
	  <Invert>true</Invert>
    </GreenChannel>
    <BlueChannel>
      <Content>Fixed</Content>
	  <FallbackValue>255</FallbackValue>
    </BlueChannel>
    <AlphaChannel>
      <Content>NormalX</Content>
    </AlphaChannel>
  </MaterialConverterTexture>
  <MaterialConverterTexture>
    <Type>Detail</Type>
    <RedChannel>
      <Content>DetailR</Content>
    </RedChannel>
    <GreenChannel>
      <Content>DetailG</Content>
    </GreenChannel>
    <BlueChannel>
      <Content>DetailB</Content>
    </BlueChannel>
    <AlphaChannel>
      <Content>Fixed</Content>
	  <FallbackValue>255</FallbackValue>
    </AlphaChannel>
  </MaterialConverterTexture>
</MaterialConverterProfile>