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  <TextureLayoutStyle>glTF</TextureLayoutStyle>
  <IsPbrMaterial>true</IsPbrMaterial>
  <TexturedMaterialWhiteColor>false</TexturedMaterialWhiteColor>
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      <Content>DiffuseR</Content>
    </RedChannel>
    <GreenChannel>
      <Content>DiffuseG</Content>
    </GreenChannel>
    <BlueChannel>
      <Content>DiffuseB</Content>
    </BlueChannel>
    <AlphaChannel>
      <Content>DiffuseA</Content>
	  <FallbackValue>255</FallbackValue>
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      <Content>AO</Content>
    </RedChannel>
    <GreenChannel>
      <Content>Roughness</Content>
    </GreenChannel>
    <BlueChannel>
      <Content>Metallic</Content>
    </BlueChannel>
    <AlphaChannel>
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	  <FallbackValue>255</FallbackValue>
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      <Content>NormalX</Content>
    </RedChannel>
    <GreenChannel>
      <Content>NormalY</Content>
    </GreenChannel>
    <BlueChannel>
      <Content>NormalZ</Content>
	  <FallbackValue>255</FallbackValue>
    </BlueChannel>
    <AlphaChannel>
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    </RedChannel>
    <GreenChannel>
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    </GreenChannel>
    <BlueChannel>
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    </BlueChannel>
    <AlphaChannel>
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	  <FallbackValue>255</FallbackValue>
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    <BlueChannel>
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    </RedChannel>
    <GreenChannel>
      <Content>AnisotropicDirectionG</Content>
    </GreenChannel>
    <BlueChannel>
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    </RedChannel>
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    <BlueChannel>
      <Content>BehindWindowB</Content>
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      <Content>BehindWindowA</Content>
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      <Content>ClearCoatR</Content>
    </RedChannel>
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      <Content>ClearCoatG</Content>
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    <BlueChannel>
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      <Content>ClearCoatA</Content>
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    </RedChannel>
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      <Content>ClearCoatNormalG</Content>
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    <BlueChannel>
      <Content>ClearCoatNormalB</Content>
    </BlueChannel>
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    </RedChannel>
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      <Content>DetailBlendMaskG</Content>
    </GreenChannel>
    <BlueChannel>
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    </BlueChannel>
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      <Content>DetailMetalicRoughAoR</Content>
    </RedChannel>
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      <Content>DetailMetalicRoughAoG</Content>
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    </BlueChannel>
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      <Content>DetailMetalicRoughAoA</Content>
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    <BlueChannel>
      <Content>DetailNormalB</Content>
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    <BlueChannel>
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    </BlueChannel>
    <AlphaChannel>
      <Content>ExtraOcclusionA</Content>
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    </RedChannel>
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    <BlueChannel>
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    </BlueChannel>
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    </RedChannel>
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      <Content>InsectsMaskG</Content>
    </GreenChannel>
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      <Content>InsectsMaskA</Content>
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      <Content>IridescentThicknessG</Content>
    </GreenChannel>
    <BlueChannel>
      <Content>IridescentThicknessB</Content>
    </BlueChannel>
    <AlphaChannel>
      <Content>IridescentThicknessA</Content>
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    </RedChannel>
    <GreenChannel>
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    </GreenChannel>
    <BlueChannel>
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    <AlphaChannel>
      <Content>PrecipitationA</Content>
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    <BlueChannel>
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    </RedChannel>
    <GreenChannel>
      <Content>WindshieldDetailNormalG</Content>
    </GreenChannel>
    <BlueChannel>
      <Content>WindshieldDetailNormalB</Content>
    </BlueChannel>
    <AlphaChannel>
      <Content>WindshieldDetailNormalA</Content>
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    </RedChannel>
    <GreenChannel>
      <Content>WiperMaskG</Content>
    </GreenChannel>
    <BlueChannel>
      <Content>WiperMaskB</Content>
    </BlueChannel>
    <AlphaChannel>
      <Content>WiperMaskA</Content>
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</MaterialConverterProfile>