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The different tools offered here on SceneryDesign.org are free and will remain free, I produce them as a hobby and because I enjoy it. So no money will be charged for using them.

But if you find them useful and want to show your appreciation by supporting the development of these tools with a small contribution that is always appreciated of course. Using the PayPal button below you can show your support.





26 thoughts on “Support SceneryDesign.org

  1. Bill Ortis says:

    Thanks Arno for making visibilities work in MCX! You are brilliant! This will help all of us airplane guys out that couldnt export models to FSX.

    Bill
    LHC

  2. Gordon P Jones says:

    I’ve just started building addon scenery with FSX’s Object Placement Tool. I’m frustrated with the aircraft, or lack thereof, available for parking around my local airport. The only ones that work are a few antiques in the “gen” category. None of the many, more current models in the “prop” category will work. Any suggestions?

    • arno says:

      Hi,

      You probably best ask a question like this on the FSDeveloper forum. In general if you pick the objects from an active object library they should work. The default libraries contain multiple objects.

      The OPT tool is not the most user friendly either. So using a tool like WhisPlacer or Instant Scenery might be easier.

      Arno

  3. Cleidir Almeida says:

    Hi! I used to work with ModelConverter X but now i can’t, i dont know if is missing something to install, because my ModelConverter X stoped to import objects it used to import and convert normally, please i want you to help me, thank you regards.

  4. juan pablo says:

    tengo problemas con FXEditor , el programa se abre pero en el lado sale una equis roja y no puedo visualizar nada, abre este link para que veas lo que me sale ,por favor ayúdame juan111fotos@hotmail.com

    http://postimg.org/image/op0be3ckr/

    • arno says:

      Hi,

      I’m sorry I can’t understand your question, but looking at the image it seems there is a problem with OpenGL on your computer. FXEditor requires at least OpenGL 2.0 support. So you better check what your graphics drivers support.

  5. Manfred says:

    Hi Arno,

    So happy I found a support button on your site. 🙂

    I hope all scenery creators appreciate how lucky we are to have people like you creating these great utilities.

    Many thanks.

  6. Josh says:

    Hi there; I downloaded Model Converter X recently but I’m having an export problem. First, I build my model in SketchUp. I export that model to a .dae (COLLADA) file. Then I import it into Model Converter X. It shows up just how it should. Then I export to an FSX .bgl file, but it comes up with many different error messages about the compiling phase. I asked about it on all the FSX forums sites, but to no avail. Any help suggestions? Thanks in advance

  7. Juan Fernandez says:

    Hi, I hope You could help me, I downloaded Model Converter X and prepar 3d SDK 1.4 to be able to use Your utilities with FSX STEAM EDITION, but after I convert the collada file (.dae) I only get the texture folder with the .dds textures but the scenery file is empty. could You Help what is that I’m doing wrong?

    THANK YOU IN ADVANCE.

  8. Rafael says:

    I’d like to suggest to add an option for saving states on the software.

    I mean, it always runs out of memory and crashes. I have 24gb of ram and it does crash every time I try selecting and moving a few animations on the animation editor.

    great tool, thanks

    • arno says:

      What kind of models are you processing then? On my machine it hardly ever runs out of memory.

      You can try to disable the undo function in the options, that saves memory.

      Arno

  9. Newton says:

    Hi Arno , I try to convert and export scenery from a FS9 bgl to a FSX bgl , MCX generates a bgl without warnings and errors , but it do not appear on FSX or P3D . The xml generated and save , have not any coordinates . What is missing ?

    Thank you .

    • arno says:

      Hi,

      It could be that the BGL is just a library and therefore has no coordinates in there? In that case another BGL file might contain the placement information.

      Arno

      • Newton says:

        The bgl file is a bgl Fs9 placed using ObplacerXml and is a compiled Gmax object . This object shows on scenery FSX . After MCX compilation to bgl FSX it do not shows on FSX anymore . All similar Gmax objects converted shows the same problem .
        This situation is not true at friend’s PC using the same objects , and is a mystery for us .

        This PC : 3.16 Ghz dual core , 4 GB memory , windows XP

        Saved event log :

        9:30 BGLXReader Information Finished reading of object 1
        9:30 BGLXReader Information Finished reading objects
        9:30 ObjectRenderer Information Starting generating OpenGL arrays…
        9:30 ObjectRenderer Information Finished generating OpenGL arrays
        9:30 ObjectRenderer Information Loaded texture: ..\texture\AFONSOS_ED1.BMP
        9:30 ObjectRenderer Information Loaded texture: ..\texture\AFONSOS_ED1_LM.BMP
        9:30 ObjectRenderer Information Loaded texture: ..\texture\APOIOPREDIOS.BMP
        9:30 ObjectRenderer Information Loaded texture: ..\texture\AFONSOS_ED1.BMP
        9:30 ObjectRenderer Information Loaded texture: ..\texture\AFONSOS_ED1_LM.BMP
        9:30 ObjectRenderer Information Loaded texture: ..\texture\APOIOPREDIOS.BMP
        9:31 BGLXWriter Information Starting writing of file C:\Arquivos de programas\Microsoft Games\Microsoft Flight Simulator X\Addon Scenery\RioDeJaneiroV9.6X\Scenery\Nova pasta (3)\Afonsos_tanquesFSX.bgl
        9:31 MDLXWriter Information Starting writing of file C:\Arquivos de programas\Microsoft Games\Microsoft Flight Simulator X\Addon Scenery\RioDeJaneiroV9.6X\Scenery\Nova pasta (3)\Afonsos_tanquesFSX_0.mdl
        9:31 XWriter Information Starting writing of file C:\Arquivos de programas\Microsoft Games\Microsoft Flight Simulator X\Addon Scenery\RioDeJaneiroV9.6X\Scenery\Nova pasta (3)\_MCX_temp.x
        9:31 XWriter Information Finished writing of file C:\Arquivos de programas\Microsoft Games\Microsoft Flight Simulator X\Addon Scenery\RioDeJaneiroV9.6X\Scenery\Nova pasta (3)\_MCX_temp.x
        9:31 XtoMDL Information Found output file: C:\Arquivos de programas\Microsoft Games\Microsoft Flight Simulator X\Addon Scenery\RioDeJaneiroV9.6X\Scenery\Nova pasta (3)\Afonsos_tanquesFSX_0.mdl
        9:31 XtoMDL Information OutputFile: C:\Arquivos de programas\Microsoft Games\Microsoft Flight Simulator X\Addon Scenery\RioDeJaneiroV9.6X\Scenery\Nova pasta (3)\Afonsos_tanquesFSX_0.mdl
        9:31 XtoMDL Information Output file after modification: C:\Arquivos de programas\Microsoft Games\Microsoft Flight Simulator X\Addon Scenery\RioDeJaneiroV9.6X\Scenery\Nova pasta (3)\Afonsos_tanquesFSX_0.mdl
        9:31 XtoMDL Information Creating output MDL file: C:\Arquivos de programas\Microsoft Games\Microsoft Flight Simulator X\Addon Scenery\RioDeJaneiroV9.6X\Scenery\Nova pasta (3)\Afonsos_tanquesFSX_0.mdl
        9:31 XtoMDL Information CRASHTREE no granularity specified
        9:31 XtoMDL Information CRASHTREE completed in 00:00:00.0312500
        9:31 MDLXWriter Information Finished writing of file C:\Arquivos de programas\Microsoft Games\Microsoft Flight Simulator X\Addon Scenery\RioDeJaneiroV9.6X\Scenery\Nova pasta (3)\Afonsos_tanquesFSX_0.mdl
        9:31 XMLWriter Information Starting writing of file C:\Arquivos de programas\Microsoft Games\Microsoft Flight Simulator X\Addon Scenery\RioDeJaneiroV9.6X\Scenery\Nova pasta (3)\Afonsos_tanquesFSX.xml
        9:31 XMLWriter Information Finished writing of file C:\Arquivos de programas\Microsoft Games\Microsoft Flight Simulator X\Addon Scenery\RioDeJaneiroV9.6X\Scenery\Nova pasta (3)\Afonsos_tanquesFSX.xml
        9:31 BGLCommp Information Parsing document: Afonsos_tanquesFSX.xml
        9:31 BGLCommp Information Parse complete!
        9:31 BGLXWriter Information Finished writing of file C:\Arquivos de programas\Microsoft Games\Microsoft Flight Simulator X\Addon Scenery\RioDeJaneiroV9.6X\Scenery\Nova pasta (3)\Afonsos_tanquesFSX.bgl

        The saved xml do not shows coordinates :

        Thanks ,
        Newton

  10. William says:

    I’m working in a terrain photo-real Scenery and I would like to add lights effects as I faind in effects directory in FSX (.fx files light’s effects for example). Só can you inform what kind of tool I shoyuld use to make it? Many thanks.

  11. Arno,
    This has probably been asked and answered many times by now, but I can’t seem to locate any info about it. I’m creating a model for FSX, P3D and I will use ModelConverterX to import to FSX. Is there a way to make the model secure, as in, nobody can rip it off? I know locks were only made to keep honest people honest but your tool makes it really easy to knock off someone’s hard work.
    Thanks,
    Rick

    • arno says:

      Hi Rick,

      Yes, this has been asked sometimes. And in the past I have tried to add some features to ModelConverterX to try to detect genuine usage versus stealing. But that is almost impossible to do and with those restrictions build in a lot of developers complaint that they couldn’t do their normal genuine work anymore.

      So the answer is no, this can’t be done. The FSX and P3D engine also don’t have build in way to encrypt the content. That’s what would be needed to really get something like this working.

      Arno

  12. papi says:

    bOjour
    pour votre converter model.x ; il faut multiplier par deux les faces
    donc une face et une deuximème même face … ?pitête retournée ?..
    A+
    papi

  13. D Cunniffe says:

    Hi Arno

    Can you tell me why I get no agn using the following

    CREATEAGNPOLYVEG|MAP_NAME=nz-shelter-belt-centrelines-topo-150k-SHP|{AC6C00E4-4CB7-4518-82B2-AD2CFCEA0CF4} results = 0

    I also get the same results when I use nz-tree-points-topo-150k.shp

    Here is an example of my vegetation settings
    #
    CREATEAGNPOLYVEG|MAP_NAME=nz-scrub-polygons-topo-150k.shp|{B366DAD3-A8E7-44AE-9BF3-BB1584E01270}
    CREATEAGNPOLYVEG|MAP_NAME=nz-native-polygons-topo-150k.shp|{1140CDA0-78BC-449A-B2BE-2147854D8562}
    CREATEAGNPOLYVEG|MAP_NAME=nz-exotic-polygons-topo-150k.shp|{49124cd4-8c3f-4333-8520-fd802184b91d}
    CREATEAGNPOLYVEG|MAP_NAME=nz-scattered-scrub-polygons-topo-150k.shp|{5B87D25C-F98E-4401-A3F7-EE667749F7C3}
    CREATEAGNPOLYVEG|MAP_NAME=nz-shelter-belt-centrelines-topo-150k-SHP|{AC6C00E4-4CB7-4518-82B2-AD2CFCEA0CF4}
    CREATEAGNPOLYVEG|MAP_NAME=nz-orchard-polygons-topo-150k.shp|{E738B5F2-0B4E-42AF-955F-96F24FC50043}
    #

    I get agn for all but not for the nz-shelter-belt-centrelines-topo-150k-SHP and nz-tree-points-topo-150k.shp

    Any help would be much appreciated

    Doug

  14. Peter Kruesi says:

    Hello Arno

    the Donate PayPal button is missing !

  15. Peter Kruesi says:

    ModelConverterX
    Hello Arno

    Great tool !

    1. Is the aircraft.cfg file taken for data as well ?
    2. We can make visible the CFG points (menu button). Can we edit them as well inside ModelConverterX ? Meaning of differnt colors are = ?

    Sorry could not find inside documentation an answer.
    Best regards
    Peter

    • arno says:

      In the development release you can. There is an editor to modify the file and the preview is updated automatically.

      Sorry the manual is still for version 1.3 and lacks the new features.

      Arno

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