Texture related changes

The latest development release contains two texture related changes. Size multiple of four The first is that MCX now also supports resizing textures so that their size is a multiple of four. This is the requirement that MSFS has for the textures. FSX and Prepar3D have the more strict requirement that the size should be […]

Animation mapping

The latest development release of ModelConverterX has a new feature that can help in converting models between different sims. Often these simulators use different names for their animations. For example FS2004 and FSX have different names for certain types of animations. Before ModelConverterX used a hardcoded mapping when importing these models, but now this mapping […]

X-Plane OBJ exporter

I have added an exporter for a new format to ModelConverterX, you can now also export to the X-Plane OBJ format. Importing this format was supported for quite a while already and now I have finally added the export as well. The following aspects are supported by the exporter: Textures (diffuse and nightmap) Levels of […]

Quite some news

I haven’t posted much to this blog recently, because some other things kept me busy. Had a business trip for work, spend some time preparing for the Sinterklaas celebration tradition we have in the Netherlands, etc. But there has been quite some exiting news recently that I want to share with you all. Flight beta Microsoft has […]

X-Plane OBJ reader

I have added a new object reader to ModelConverterX, this time for the X-Plane OBJ format. From tomorrow this new reader will be available in the development release. I don’t have an extensive collection of test objects in the X-Plane format yet, so it might be not all commands are properly supported yet. But the […]