Editing animations and transformations

The latest development release of ModelConverterX adds new functionalities to the hierarchy editor. With them you can edit animations and transformations in your model and add new animations and transformations as well. In this video tutorial I demonstrate how it works: I hope this new functionality makes it easier to tweak your models. If you […]

Mouse rectangle mess

ModelConverterX can read and write the mouse rectangles of virtual cockpit MDL files for quite a while already. But this week I fixed some annoying bug in that code. These bugs must have been there for quite a long time already. Now and then some issues with mouse rectangles were reported on the forum, but […]

Reverse earth curve correction

The latest ModelConverterX development release contains a new feature that you can also do a reverse earth curve correction. In the previous versions you could already correct your model for the FSX curved earth, but with this new feature you can also undo such a correction again. Besides that the Coordinate Converter tool can now […]

Understanding extrusion bridges

Lately I have been working with XML extrusion bridges for scenery and while doing so I noticed some weird artifacts. Even though I out the end points under the ground, they sometimes still float above it. And I also noticed that two bridges don’t always connect even though you specify the same position and altitude […]