Mouse rectangle mess

ModelConverterX can read and write the mouse rectangles of virtual cockpit MDL files for quite a while already. But this week I fixed some annoying bug in that code. These bugs must have been there for quite a long time already. Now and then some issues with mouse rectangles were reported on the forum, but […]

Reverse earth curve correction

The latest ModelConverterX development release contains a new feature that you can also do a reverse earth curve correction. In the previous versions you could already correct your model for the FSX curved earth, but with this new feature you can also undo such a correction again. Besides that the Coordinate Converter tool can now […]

Understanding extrusion bridges

Lately I have been working with XML extrusion bridges for scenery and while doing so I noticed some weird artifacts. Even though I out the end points under the ground, they sometimes still float above it. And I also noticed that two bridges don’t always connect even though you specify the same position and altitude […]

Merging autogen configurations

Now that I can use scenProc to easily create new autogen, the urge to add custom autogen models increases as well. To make the autogen even more realistic I want to add custom roofs, custom vegetation models, etcetera. But all these modifications to the autogen configuration files give developers some headache when trying to deploy […]

P3D v2 and GPW gaps

In my post from two days ago I reported about gaps in my ground polygons, this lead me to discover the different resolution of BGLComp and BGLC generated BGL files. But it turned out that the gap was also caused by a programming mistake I made. The round earth correction was not completely correct for […]