Today we found out that during the server move a few weeks ago, the video tutorials on the FSDeveloper Wiki got broken. They were no longer playing or available for download. It was just a tiny server setting that disallowed the video format, but that has been fixed now. So the video tutorials are available […]
The video tutorial I did yesterday on the FSDeveloper LiveStream channel about performance related issues for 3D models, is now available on the FSDeveloper Wiki as well. I hope you enjoy the tutorial and that the explanations make things a bit clearer to you.
Tomorrow there will be another online video tutorial on the FSDeveloper LiveStream channel. The subject of this tutorial is performance for 3D objects and the tutorial will start at 22:00 CET (21:00 UTC). The following topics will be covered: Definition of concepts important for the performance: levels of detail, drawcall and texture vertex Performance tips […]
The ModelConverterX tutorial I gave this evening on the FSDeveloper LiveStream channel, has also been uploaded to the Wiki now. So on both of these places you can now review this tutorial. Unfortunately I had a few bandwidth problems while recording the tutorial, so I had to restart two times. Sorry for the inconvenience for […]
Just a little reminder that in two days there will be an online video tutorial about ModelConverterX. I think tutorial I will give a quick introduction to the tool and after that I will show how you can use it to convert old API macros into FSX MDL files or how to import them into […]
This week I came across the Procaster application to stream you desktop to the internet and yesterday I used it to do a interactive video tutorial about GMax on the FSDeveloper channel at Livestream. There was a good audience of about a dozen people, especially when you keep in mind I only announced the event […]
At the FSDeveloper community we are working on adding a clear license to the Wiki, so that it is clear what people can do with the content that is on there. Therefore we are proposing to use a Creative Commons license, please read all the details of the proposal on the forum.
Today I have been working a bit more on ModelConverterX. More specific on reading attachpoints for FS2004 scenery MDL files (for FSX files it was working already). While doing so I also took at a look at attached library objects, since their code is relatively similar I was able to add support for that type […]
Here is a little status update of the moving of the FSDeveloper website. We have moved everytihng to the new server and have upgraded the forum software by now. That all seems to be running fine. The wiki still needs upgrading and after that there will be a final test before the site can go […]
On FSDeveloper we have some video tutorials available for quite some time already, but most of the time they are hidden somewhere in the forums or Wiki. We have changed that now, by embedding a video player in the Wiki. This allows you to view the video tutorial directly inside the Wiki article. Have a […]