Hierarchy editor improvements

Last week I made two changes to the hierarchy editor: You can now drag nodes in the hierarchy editor, so that you can give them another parent node. This can be used to animate attachpoints. You can specify a NoCrash option per modelpart now, this way certain parts can be excluded from the crash box […]

Prepar3D v4 MDL support

In my previous post about Prepar3D v4 support of my tools I mentioned that the MDL format didn’t seem to contain many changes. On further investigation it turned out that there are a number of changes and new sections in the MDL format. These are related to the following new functionalities: Support for a second […]

Scene Builder Wizard

In the latest development release you will find a new wizard, the Scene Builder Wizard. With this feature you can build one scene (object) from a set of FS library objects and their placement. With this information ModelConverterX will generate a combined scene that contains all these objects at the right positions. This might be […]

Reverse earth curve correction

The latest ModelConverterX development release contains a new feature that you can also do a reverse earth curve correction. In the previous versions you could already correct your model for the FSX curved earth, but with this new feature you can also undo such a correction again. Besides that the Coordinate Converter tool can now […]

Support for more formats

Over the last year I have been putting most of my focus on new scenProc features, so ModelConverterX did receive less updates than usual. But now that the end of the year is approaching I do have some new features for ModelConverterX for you as well. Let’s say this is my Christmas gift to all […]

Build server update

I have updated to a different build server today. I won’t bother you with all the technical details, but this means that I use different software now to create the development releases of my tools automatically at night. For you as a user nothing changes, all download links stay they same. It’s only the build […]