I have an early Christmas present for scenProc users, today I have push a new development release of scenProc that contains exciting new features for the texture filter that I have been working on the last months. About half a year ago I start to explore how I could make the vegetation detection in the […]
After the accidential loss of the FSDeveloper YouTube channel a few months ago, I have uploaded most of the video tutorials related to my tools to a new channel. Today I have tried to update as many links in the posts and pages on this website to point to the new channel. But if you […]
Reading aircraft.cfg files
I have added a new feature to ModelConverterX, besides the MDL format, you can now also read the aircraft.cfg file. Each of the models defined in the CFG file will then be read into the tool. And the liveries are based on the settings in the CFG file. This will give more accurate liveries than […]
Nantucket Series: Part 1 – Creating buildings
Here is the first part of the series of tutorials I announced a couple of days ago about creating autogen for the island of Nantucket with scenProc.
Vegetation detection tutorial
Here is the video tutorial I promised about the new scenProc feature to detect vegetation. In this tutorial I show how this new feature works and I also try to explain some of the theory behind it. I’ll try to add some information about this feature to the manual soon as well, as I know […]
FSDevConf scenProc presentation
Yesterday I gave a presentation about scenProc for the FSDevConf. If you were not able to watch the session live, you can still view it on YouTube, you will find the presentation here. Compared to some other scenProc presentations I have recorded before, I spend more time on explaining how to examine the GIS data […]
Object report and image video tutorial
Here is the video tutorial about the improved object report and object image functionality of ModelConverterX that I promised earlier this week.
Earth curve editor explained
I have a made a new video tutorial explaining the earth curve editor of ModelConverterX. It also shows the effect of not correcting for the curve of the earth and how that can result in misaligned objects. I decided to make this tutorial now, since I fixed a few bugs in the earth curve editor […]
Using GIS data to create FSX autogen
Last month at the FSKonferenz in Paderborn I gave a presentation titled “Using GIS data to create FSX autogen”. I have now made a recording of this presentation and put it on YouTube so that those who where not at the conference can also see it. The presentation covers how autogen works, what GIS data […]
Autogen creation workflow
I have made a new video tutorial that demonstrates the typical workflow I use to create autogen from OpenStreetMap data. In this tutorial I am creating forests, buildings and lights as FSX autogen. The tutorial also explains way to classify the buildings into types and categories, for example industrial or residential buildings.