Vertex colors

One of the new features of MSFS compared to FSX and P3D is that you can specify vertex colors in your model as well. This means that just like a position or a normal, each vertex of the model can have its own color as well. This can be a more efficient way to set […]

MSFS materials

Since last week ModelConverterX supports reading and writing of glTF files for MSFS. But this version did not yet support all the material attributes that MSFS has. There are 15 different material types that can be used in MSFS and each of them have a different set of attributes. The latest development release of ModelConverterX […]

FS2020 support

With FS2020 being available I would like to let you know that I have started on adding support for the glTF models in ModelConverterX already. But it’s not yet finished or fully tested as my current machine doesn’t meet the FS2020 specs. Once I’m back from vacation I’ll continue on this feature. By that time […]