The new stable release of ModelConverterX is out. Version 1.5 replaces version 1.4 as the stable release. Compared to version 1.4 many changes and bug fixes have been made. Some of the highlights of these changes are: Many performance improvements resulting in less memory usage and quicker importing and exporting times. Support for MSFS has […]
scenProc 3.0 stable release
The new stable release of scenProc is out. Version 3.0 replaces version 2.0 as the stable release. Compared to version 2.0 many changes and bug fixes have been made. Some of the highlights of these changes are: Many performance improvements resulting in less memory usage and quicker processing of your scenProc script. A new and […]
A 12 year old bug and some hierarchy editor changes
Sometimes bugs spend quite some time on my todo list. For example there was a bug in rendering the default FSX EH101 model that has been on that list for over 12 years. At that time I could not found the cause of the rendering issue and since then the problem has not surfaced too […]
PBR support in ModelConverterX preview
After the recent performance improvements to ModelConverterX, I have been working on another feature that was on my wishlist for a long time and that is supporting rendering PBR materials in the preview. The next development release does add this feature for P3D PBR models. Below you see a screenshot of a test model with […]
Ground Polygon Wizard update and seasonal models
The latest development release contains an updated version of the ground polygon wizard (GPW). The user interface has not changed a lot, but under water a lot has changed. So if you run into small issues with the new GPW, please let me know. The following changes are included: Before the GPW would set the […]
scenProc autogen building bug
This week I have fixed a bug in scenProc that could result in autogen buildings showing incorrectly in Prepar3D. This especially affects buildings that are oriented exactly north-south or east-west. They would show with a roof of the correct size, but with the walls too small, like in the image below. This bug has been […]
Prepar3D v5 support
I have just released new development release versions of all my tools with added support for Prepar3D v5. The impact of the new version on most tools is limited. Below I list the details per tool. Overall the impact on the tool is not that big. But let me know if you encounter any issues […]
Seasonal textures in MCX
At the moment the Ground Polygon Wizard in MCX only supports seasonal textures when you export using the FS2002 style code. But inspired by this thread on FSDeveloper I have started now to add support for seasonal textures to P3D v4 MDL files as well. I have some success already with using visibility conditions to […]
Editing animations and transformations
The latest development release of ModelConverterX adds new functionalities to the hierarchy editor. With them you can edit animations and transformations in your model and add new animations and transformations as well. In this video tutorial I demonstrate how it works: I hope this new functionality makes it easier to tweak your models. If you […]
Prepar3D v4.4 PBR materials
I know I haven’t posted on this blog for a while, but it’s time for an announcement that needs to be here on this blog as well. The development release of ModelConverterX does include support for the new Prepar3D v4.4 PBR materials. This means that MCX can now: Read the material settings from a P3D […]