scenProc 3.0 development release available

I have just made available the new development release version of scenProc. This takes the tool from version 2.0 to version 3.0. This new version has been in development for quite a while already, so it includes many new features. To main improvements are: Polygonal features with holes are supported much better. This means that […]

scenProc 2.0 stable released!

I have just released a new stable release of scenProc, this new stable release is version 2.0. It has the same functionalities as yesterdays development release. You can find the download links on the scenProc page. The main reason to release this new stable release now, is that the version 3.0 development release is just […]

CreateXMLLibObj changes

In the next development release of scenProc there is a change to the CreateXMLLibObj step, it has some extra attributes. This means that you will have to update your scripts to work in the latest version. Before the step had the following attributes: filter guid heading attribute heading offset altitude optional options In the new […]

Recent changes

Until today you could view the recent changes in my tools here on the website, there used to be a link for that in the menu on the left (or on the bottom if you are viewing on a mobile device). But lately that change log was not being updated correctly anymore, so that recent […]

scenProc feature roadmap

The end of 2016 is fast approaching, so it’s the time of the year to look back a bit on the last year and look ahead a bit to 2017 as well. For scenProc the last year has been very exiting, with a lot of ideas I had in my head coming to life. But […]

scenProc filter bug

I have fixed the scenProc filter bug that I wrote about a few weeks ago. Objects without an attribute were sometimes included in the results for double or integer attribute types. That behaviour has been fixed now. While fixing it one new issue appeared though. The filter validation now doesn’t throw an error anymore when […]

GUID selection context menu

In scenProc the code completion will help you to select the right GUIDs for your vegetation or buidlings. But if you are not sure what the name of the class is or if you want to add multiple guids for random placement, that’s not always the easiest way. So I have now added a context […]