64-bit only development releases

With the release of the new stable releases ModelConverterX 1.6 and scenProc 3.1, the development releases have also been updated. The ModelConverterX development release is now version 1.7 and the scenProc development release is now 3.2. In these new development releases there is a big change directly, they only support 64-bit now. This means you […]

scenProc 3.1 stable release

I have just released a new stable release of scenProc based on the current development release. This means that all changes made since the scenProc 3.0 stable release are now part of the stable release as well. The main differences between scenProc 3.0 and 3.1 are: You can find the download information for the new […]

scenProc roadmap

Last month we were on vacation and traditionally that means no computer and no programming on FS tools for a while. But of course you always have your brain with so, so vacation is a good month to think about new features for tools and things like that. During the last vacation most thinking-energy went […]

Old TFC format is now deprecated

With the latest development release of scenProc that was released today, the old Texture Filter Configuration (TFC) format of the texture filters is deprecated and no longer supported. If you still have a texture filter in the old format you can use the conversion tool that was announced in October to convert it to the […]

Processing scenProc scripts in batch

The scenProcBatchRunner tool has been expanded in the latest development release of scenProc. With this tool you can run your scenProc scripts in a batch file, passing different variables to each run of the same script. By using multiple scenProcWorkers you can also speed up the processing of your scripts. And the new Workflow Feeder […]