Posts from June 3rd, 2012.

New development release (build 186)

[Arno Gerretsen] [ModelConverterX]
* Fixed crash when diffuse and specular texture have the same name

New development release (build 185)

Changes for Build #184
[Arno Gerretsen] [ModelConverterX]
Sync with shader branch
* Preview uses shaders now
– Specular textures show in preview
– Bump textures shown in preview
– Environment map shown in preview
Fixed issue 529
Fixed issue 774
Fixed issue 501

Changes for Build #185
[Arno Gerretsen] * Fixed typo in project file

Updated ModelConverterX preview

The development release of ModelConverterX now contains an updated preview of the objects. It is now using OpenGL shaders, which as enabled me to add some cool new functions. Like showing bump maps and the reflection influenced by specular maps. Be aware that this is a big change, so it might have resulted a few new bugs here and there. Please let me know if you have any issues. And in case of big issues, you can always revert to the stable 1.3 release until I have fixed them.