The latest development releases of ModelConverterX and scenProc, that are online now, use .NET version 10.0 instead of .NET 8.0. I did announce this upgrade last week already. I did however make one mistake in that announcement. Since the tool are deployed as self-contained applications, which means that all required runtime files are included, you […]
Upcoming .NET version update
ModelConverterX and scenProc use .NET 8.0 now, but that version of .NET will be end of life by the end of November 2026. So I am currently in the process of upgrading to the current long term support (LTS) version of .NET, which is version 10.0. I don’t think this update will have a lot […]
Earth curve editor update
In the latest development release of ModelConverterX, the Earth curve editor has been updated. Before this change the editor would only work for the specific earth curve behaviour of FSX and P3D. In these simulators attached objects (e.g. effects) are automatically corrected for the curve of the earth, so the editor did allow you to […]
Email notifications
After I posted a new blog post today, I noticed that there were quite some comments in the moderation queue. It turns out the email notifications from the SceneryDesign.org site are broken, that’s why I was never notified about them. So if I did not accept your comments or reply to it, that’s why. Now […]
Parapets roofs
I have updated the building generator functionality to include an additional roof type. Besides the flat, hipped and mansard roofs it is now also possible to generate parapets roofs. The video tutorial below gives a short demonstration of the functionality. But be also sure to check the updated manual, as it includes all details on […]
Interactive move and rotate
The latest development release includes a feature that has been requested many times already. That is the ability to interactively move model parts and attached objects with the mouse in the 3D preview. When in the navigation interaction mode you can press and hold the M key to enter the move sub-mode for the selected […]
Lack of updates, but work in progress…
I know in the last weeks it has been quite silent with updates for ModelConverterX, but in the background I have been working on two new features. Both are not yet fully finished and I hope to have them available in the next few weeks. But just so that you know what is coming, this […]
Exporting custom shadow models
For many years ModelConverterX has the function already to render a custom shadow model that has been imported from a FSX/P3D MDL file. But the feature to also export these custom shadow models to MDL files was on the wish-list for quite a while already. When working on the FS2004 unlimited export feature recently, I […]
FS2004 Unlimited Export (part 2)
The latest development release of ModelConverterX does also include the ASM tweaks that allow aircraft models with more than 65k vertices to export. All you have to do is enable the Unlimited Export Tweak option in the save file dialog. When a model has more than 65k vertices ModelConverterX will automatically modify the model so […]
“Helpful”AI
I am working on implementing the FS2004 Unlimited Export tweaks into ModelConverterX. After I had the tweaks working for the external model, I was looking for some information on how to use different LOD in the internal model, since until now ModelConverterX only allowed exporting one LOD for the internal model. So I used an […]
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