Batch convert changes

In the next development release a couple of changes have been made in the batch convert wizard of ModelConverterX. The main changes are: You can now select if you want to save objects or scenery. When you select objects each model in the selected files is saved as a separate file. If you select scenery, […]

Importing 3DS files

I have just added a new importer to ModelConverterX. From the next development release you will also be able to import files in the 3DS format. Below is a quick overview of what is supported and what the limitations are: Geometry and texture mapping is read The 3DS format does not store the normals of […]