New scenProc features

From tomorrow the scenProc 2.0 development release will have some new features included. Here is an overview of the main changes. Polygon autogen library objects The main change is that autogen library objects are now created from polygon instead of point features. This is in line with how Annotator creates these objects as well. The […]

Is it easy to waste memory?

I guess you already know the answer to the question posted in the title of this post. I’m afraid the answer was yes. This week two users (thanks to both of you) reported to me that scenProc is quite hungry for memory, especially when processing big files. Even 16 GB of RAM would easily be […]