scenProc autogen building bug

This week I have fixed a bug in scenProc that could result in autogen buildings showing incorrectly in Prepar3D. This especially affects buildings that are oriented exactly north-south or east-west. They would show with a roof of the correct size, but with the walls too small, like in the image below. This bug has been […]

FXEditor update

I have just released an updated version of the FXEditor tool. In this new version the following new features are included: In the text editor you can use code folding on emitters, particles and particle attributes. This means that for complex effects you can collapse some of them and thereby navigate easier through the file. […]