In the latest development release of ModelConverterX I have made a number of changes so that MSFS livery packages can now also be read correctly and show the textures as they should. Often these packages depend on their base package for some of the texture or part of the model. In the texture.cfg or model.cfg […]
Import MSFS developer project XML
ModelConverterX is able to export MSFS scenery packages for quite a while already. To do this a MSFS dev project is written and then compiled with the fspackagetool. But when I implemented this feature, it never occurred to me that the reverse would be useful as well. Until a few weeks ago when I tried […]