ModelConverterX 1.8 release candidate

I plan to release a new stable release of ModelConverterX in the near future, this will be version 1.8. You can consider the current development release of ModelConverterX a release candidate for the next stable release. I do not plan to add new features or functions to it any more at this moment. I want to use the next month or so to see if there are still crucial bugs in the development release that should be fixed. So hopefully somewhere before Christmas there will be a new stable release.

Once the new stable release is out, I will update the development release to version 1.9 and start to add new features in it again. Since I do this as a hobby it is hard to plan what I will work on (a sudden post in the forum or a cool idea can easily distract me), but I have two features high on my next-to-do list:

  1. Have another go at support skin and bone animations in the glTF format. I already tried that twice in the last years, but I never got the conversion to the glTF way the information is stored to the ModelConverterX representation working robustly. The ModelConverterX internal representation is very close to how the FSX and P3D MDL files store skin and bone animations.
  2. Update the OpenGL code of the preview. It is about 18 years ago that I started ModelConverterX and in the preview there are still old fixed pipeline elements, while most things have moved to shaders now. I think it is time to get rid of all fixed pipeline code to be more future proof and keep the code easier to maintain. This second item is probably not something that you will notice as a user, it’s more to make my life as the developer easier.

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