Adding support to read skin and bone animations from the glTF format took quite a while to implement. The functionality to also export the skin and bone animations was luckily a lot easier to implement. With all the changes and improvements I made for reading them, writing took me less than a day to implement. […]
Reading skin and bone animations from glTF
In the latest development release of ModelConverterX I have added the functionality to read skin and bone animations from the glTF format as well. This means that ModelConverterX can now also visualise this kind of animations for glTF objects (either standard glTF or MSFS glTF). There is one small catch in the current implementation. glTF […]
An unplanned new feature: Unwrap Texture Creator
Sometimes working on new features does not go as I expected. For example a few days ago I got the question on the forum is ModelConverterX can also export unwrap textures. So I replied to that user that this feature is on the wishlist (actually it has been on the wishlist since 2013), but that […]
Skin and bone animations via Assimp
Over the last few weeks I have been working hard on making sure that skin and bone animations are imported correctly for the formats that are read via the Assimp library. This means that you can now import such animations from COLLADA and FBX files. In itself this feature might not sound very useful to […]
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