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Exporting skin and bone animations to glTF and FBX

Adding support to read skin and bone animations from the glTF format took quite a while to implement. The functionality to also export the skin and bone animations was luckily a lot easier to implement. With all the changes and improvements I made for reading them, writing took me less than a day to implement. […]

Posted on 30 January 2026 by arno in ModelConverterX, Tools | Leave a comment

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