Since the release of the latest ModelConverterX stable release, which switched from .NET Framework 4.7 to .NET 8.0, I noticed an increase in users who had trouble starting the tool because they did not have the right .NET version installed. The tool does not give an error, but just closes in that case. i am […]
ModelConverterX Object format
While debugging an issue in ModelConverterX I had the need to compare the internal representation of the objects in detail. So I decided to write some code so that I can export this representation to a file and then compare those two files. But since I thought it might be useful for users as well […]
Exporting skin and bone animations to glTF and FBX
Adding support to read skin and bone animations from the glTF format took quite a while to implement. The functionality to also export the skin and bone animations was luckily a lot easier to implement. With all the changes and improvements I made for reading them, writing took me less than a day to implement. […]
Reading skin and bone animations from glTF
In the latest development release of ModelConverterX I have added the functionality to read skin and bone animations from the glTF format as well. This means that ModelConverterX can now also visualise this kind of animations for glTF objects (either standard glTF or MSFS glTF). There is one small catch in the current implementation. glTF […]
An unplanned new feature: Unwrap Texture Creator
Sometimes working on new features does not go as I expected. For example a few days ago I got the question on the forum is ModelConverterX can also export unwrap textures. So I replied to that user that this feature is on the wishlist (actually it has been on the wishlist since 2013), but that […]
Skin and bone animations via Assimp
Over the last few weeks I have been working hard on making sure that skin and bone animations are imported correctly for the formats that are read via the Assimp library. This means that you can now import such animations from COLLADA and FBX files. In itself this feature might not sound very useful to […]
FS2004 scenery MDL tweaks
The last week or so I have been working on a new feature for ModelConverterX that really was a trip back down memory lane. The new feature is that certain ASM tweaks that we used to make for FS2004 can now automatically be applied by ModelConverterX when you export your FS2004 scenery MDL file. These […]
ModelConverterX 1.8 stable hotfix1
Yesterday a quite annoying bug in the new ModelConverterX 1.8 stable release was reported that caused the selection mode to not work correctly after the model has been rotated. This bug had been introduced when the new interactive editing was added a while ago, but apparantly was not noticed in the development release. I have […]
New stable version released: ModelConverterX 1.8
It’s time for an early Christmas gift this year, I have just released a new stable release of ModelConverterX. In version 1.8 all the changes that have been made in the last year are included and if you have tested the development release you will have seen them already. There have been over 100 changes […]
ModelConverterX 1.8 release candidate
I plan to release a new stable release of ModelConverterX in the near future, this will be version 1.8. You can consider the current development release of ModelConverterX a release candidate for the next stable release. I do not plan to add new features or functions to it any more at this moment. I want […]
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