We have been monitoring the server since yesterday and things seem to be stable again now. So we have decided to open FSDeveloper again. You can be sure we will keep an even closer look on the server performance during the next days and if you notice anything weird please let us know.
At this moment the FSDeveloper server is running again,but not stable yet. So we keep the forum deactivated till at least tomorrow. Here is a little background on what happened. At this moment we do not know exactly why the server failed, but we are suspecting a hardware issue might be part of it. That […]
At the moment the FSDeveloper site is down. We hope to get it back as soon as we can.
This week I came across the Procaster application to stream you desktop to the internet and yesterday I used it to do a interactive video tutorial about GMax on the FSDeveloper channel at Livestream. There was a good audience of about a dozen people, especially when you keep in mind I only announced the event […]
Today I made a new version of a small tool I did some time ago. Actually I redesigned it completely from scratch using C# and .NET this time. The tool I am talking about is CompileHelper. This is a small tool to assist developers in compiling their source files. For many developers using command line […]
The functionality in ModelConverterX to create lower level of detail versions of a model was running very slow for complex objects. I have not fixed that completely (yet), but I have made some changes to this functionality that should at least make it easier to work with. The calculation that simplifies the object is now […]
At the FSDeveloper community we are working on adding a clear license to the Wiki, so that it is clear what people can do with the content that is on there. Therefore we are proposing to use a Creative Commons license, please read all the details of the proposal on the forum.
I have just fixed some bugs in the 3DS exporter of ModelConverterX. The main issue solved is that complex objects often could not be imported into GMax. Without going into too much technical details, this was caused by some variables being stored as a short, allowing a maximum value of 65535. Some object parts had […]
As I posted before, I am planning for a new ground polygon tool. To get more clear how potential end users, yes that is YOU, would prefer to make ground polygons I have setup a poll at the FSDeveloper forum. So please let me know what your ideal way to add ground polygons to a […]