Just a quick note that the drawcall minimizer functionality of ModelConverterX will be available in the next development release (in a few hours). Please let me know if there are any bugs or issues.
Today I have been working on the drawcall minimizer and it is going quite well. For the diffuse textures I can now reduce the amount of textures by combining them onto one texture sheet, after which the texture mapping is updated automatically on the model. The biggest problem with this approach is that other textures […]