I have added a new function to ModelConverterX. It can now also read X files. This can be a X file generated by the FS2004 or FSX gamepack, but also a X file generated by another tool that does not contain the FS specific information. The following features will be read from the X file:
- Geometry, normals and texture coordinates
- Material settings (including FSX specific material settings)
- LOD information
This new functionality is in the latest development release. Let me know if you have any issues with this feature.