Where did my options go?

In the next development release of scenProc some options are gone from the global options form of the tool. But I have not removed them, I have just moved them to the configuration file. That way it is easier to enter different values for these options for different projects (especially when using batch mode). So […]

Detect features and holes

I have just fixed some bugs in the scenProc detect feature step. With these fixes the holes in the detected features should now be processed correctly. Before the holes where not always represented correctly. Be aware that processing holes in features does take more processing time. So you might see that detecting the features takes […]

RADItor update

When I updated my tools to be Prepar3D v2 compliant there was one tool that I forgot, RADItor. RADItor is a small tool that is mainly used by aircraft developers to edit the radius and bounding box values of a MDL file. Sometimes these values need to be tuned for the aircraft to display correctly […]

Download links

After the recent move of the FSDeveloper site to another server some of the download links to my tools as reported here on the tools pages were broken. I have now fixed them all. All of the files are now hosted on this website directly, so you browse all old stable releases in one place […]

Subtracting features

One of the issues with creating autogen is that vegetation polygons might suppress buildings. When the vegetation overlaps the building the building will not be shown. This can be a bit annoying, since you would like the building to suppress the vegetation normally. To work around this problem I have added a new step to […]

scenProc manual

From now on you will find a PDF manual inside the scenProc downloads. At the moment not all sections of the manual are finished, but I will try to complete it as soon as possible. With all the recent changes to scenProc and with some of the functions being quite complex, I think it is […]