AeroFly FS 2 support in scenProc

This week I was approached by an AeroFly FS 2 user with the question if scenProc could be used to make cultivation (the AeroFly name for autogen) for AeroFly FS 2 as well. Of course this was not the highest priority item on the wishlist to work on, but I liked the challenge and the data structure to write to seemed simple enough. So I sidetracked a bit from what I was actually working on and decided to give it a go.

The fact that I’m writing about it now already indicates that it worked. In the next development release of scenProc you will find support to create cultivation for AeroFly FS 2 as well. You can create plants (trees), buildings and lights.

Section 5.9 of the updated manual shows an example script that can be used for AeroFly FS 2. Using OpenStreetMap data I have scattered trees into forest polygons, placed lights along a road and create houses from buildings that are almost rectangular. Hopefully this sample script should be enough to get you going. If there are any questions or suggestions, just let me know.

3 thoughts on “AeroFly FS 2 support in scenProc

  1. clayton says:

    thanks for taking the time to do this for Aerofly FS2, this is the future of flightsim and in VR it is truly amazing, with you assistance to get “autogen” in AFS2 this sim will just keep getting better.

  2. clayton says:

    p.s will definitely give your scenpro a go once I get all my scenery in AFS2 for Brisbane.

  3. Patrick says:

    thanks!

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