Seasonal textures in MCX

At the moment the Ground Polygon Wizard in MCX only supports seasonal textures when you export using the FS2002 style code. But inspired by this thread on FSDeveloper I have started now to add support for seasonal textures to P3D v4 MDL files as well.

I have some success already with using visibility conditions to switch different versions of a modelpart, where each then has a different texture. And I plan to experiment with using material scripts as well.

My plan is to support this both in the GPW, but also for normal 3D objects. The user will just have to indicate that seasonal textures are desired and specify the season settings for the specific region. MCX will then on export take care of inserting all the code that is needed (either visibility conditions or script based).

Just wanted to let you know this is coming, I still need some time to change the GPW to support these new options though (underwater I need to cleanup some of the code in the old FS2002 style output as well to keep things organised).

2 thoughts on “Seasonal textures in MCX

  1. Manfred says:

    Wow, thank you Arno, what a great news. Happy to still be not ready with my sceneries LOL so hopefully, I can use these great improvements near future.

    Thank you so much and all developers for such an incredible support on and on.

    Best regards,
    Manfred “Manschy”

  2. Laudey1 says:

    MCX what would be my life without your tool Arno ?
    Each release brings a new possibility in P3D… without Instant scenery available, I now use it to place the objects too. (Just the old effects of FSX are not translated correctly when compiling old libraries to P3D)
    And I am very interested in your development of seasonal textures, we could bring houses, castles in winter to life, or some altisurfaces (built as objects) could have their ground adapted to season.
    Great Arno

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