Around Christmas last year I made quite some changes to the shaders that ModelConverterX uses to be able to implement the PBR materials. Around that time I also optimized the code of the ModelConverterX preview to have better performance and less memory usage. This week it turned out that these new shaders did not give […]
The feature to create 3D buildings with scenProc is available now. Make sure to read Chapter 7 of the updated manual, as it explains how to use this new feature. And I have also make a quick video tutorial to demonstrate the feature.
Creating autogen buildings with scenProc is quite easy. But the autogen buildings also do have some drawbacks, mainly the fact that they need to be rectangular. Therefore it has been on the scenProc wishlist for quite a while already to be able to create MDL buildings for footprints that are hard to represent with autogen. […]