I have just released a new stable release of scenProc based on the current development release. This means that all changes made since the scenProc 3.0 stable release are now part of the stable release as well.
The main differences between scenProc 3.0 and 3.1 are:
- Ability to export MSFS scenery as well
- Updates to usability of the texture filter editor
- New file format for the texture filter configuration and building texture configuration
- Machine learning based SVM step in the texture filter editor for feature detection
You can find the download information for the new stable release on the scenProc page.