Convert Wizard update

I have released an update of the ModelConverterX Convert Wizard functionality. The main changes are: There is now also an option to combine textures while converting, thereby reducing the amount of drawcalls Before starting the conversion the wizard now checks if all compilers (like BGLComp and XtoMDL) can be found. If not the user will […]

ModelConverterX Convert Wizard

Today I have added a new feature to the ModelConverterX development release, the convert wizard. This function makes it even easier to convert and place an object into Flight Simulator. I have added this feature mainly with the novice developer in mind. Somebody who just wants to add a few objects to Flight Simulator. Even […]

ProFlightSim – a warning

You might have read this on other blogs already. For example Francois and Lefteris wrote about this already, but I feel it is too important to not repeat it here as well. There is a “new” flight simulator that is being marketed currently. The ads promise that it is the best out there and even […]