Time for a blog post

Yes, I am still updating this blog. We are back from vacation for one and a half week already, but I haven’t had the time yet to write on this blog. I guess me writing about bad news just before the vacation was not such a good idea either, because the vacation also started with […]

Convert Wizard update

I have released an update of the ModelConverterX Convert Wizard functionality. The main changes are: There is now also an option to combine textures while converting, thereby reducing the amount of drawcalls Before starting the conversion the wizard now checks if all compilers (like BGLComp and XtoMDL) can be found. If not the user will […]

ModelConverterX Convert Wizard

Today I have added a new feature to the ModelConverterX development release, the convert wizard. This function makes it even easier to convert and place an object into Flight Simulator. I have added this feature mainly with the novice developer in mind. Somebody who just wants to add a few objects to Flight Simulator. Even […]