Yesterday I wrote about the continuing work on ModelConverterX. As I already mentioned then, watching the Tour de France delayed my progress a little bit. But I got as far as exporting my object as a FsX X file. At least that is what I thought. But XtoMDL does not yet seem to agree with […]
NL2000 version 3
As you might have read on the internet already, the new version of the [NL2000] scenery has been released. This latest release is for Fs2004 and again covers the entire country, with all its airports. The main difference is that this time the entire country has been filled with 1 meter per pixel photo scenery, […]
GFL SDK
Loading in all the different kind of textures that FS supports in a tool can be a quite challenging task. Some scenery object use 8 bit textures, others 32 bit, or compressed DXT textures. Some objects even still use the old RAW textures with a palette. And in FsX the DDS format has been added […]
Two new FS MVPs
Two more FS MVPs have been added recently, Lefteris Kalamaras and Brian Gefrich. Congratulations to them and I think we should be very happy with the increasing number of FS MVPs around in the community. Also check Owens blog post with some more info about these new MVPs.
Jetlag
Just got home this morning from my trip to Texas, so at the moment I have a slight jetlag. And to make things even better, my suitcase did not appear on the baggage carousel when the flight arrived. Luckily I already got a call from KLM that they found it though, so it should be […]
Small Library Creator XML update
I have just released a small update of Library Creator XML. This new version has one new feature, the ability to copy the GUID of a selected object to the clipboard, so that you can paste it into some XML code or another tool more easily. Besides that I fixed some problems. For example a […]
Always those blurries
A topic that appears very often on the [FsDeveloper] is the appearance of blurries in FS, usually related to developers adding their new content when it starts to appear. Unfortunately this is not a problem that has a single simple solution to it, but Phil Taylor has now posted some information on his blog that […]
Replacement jetways
Since last week I have been playing with the new jetway feature of FsX, to see if I can get my own jetway model used in there. I still need to learn a little more about bones, skins and IK animations to get it all working on a proper jetway model, but tonight I learned […]
Some changes ahead
We have been planning this for a while already, but now the implementation is getting close. So I think this is a nice time to talk a little bit about it as well. In an attempt to make the [FsDeveloper] webiste even more useful we will be making some changes soon. The most important are: […]
Preserve those geo tags
A while ago I wrote about using FwTools to create or manipulate GeoTIFF images for use with the resample tool. One common problem I did not mention right then is that the tags containing this geo information are not understood by every tool. If you for example open the image in a painting program, like […]