Changes to options

In the latest development release of ModelConverterX the way you can specify the different options has changed. Before all options were in one options form, but now they have moved closer to where you need them. That means that the options related to importing or exporting are now found in the same dialog where you […]

Minimum MSFS LOD values

In MSFS 2024 the level of detail (LOD) system has been changed. As specified in the SDK, based on the number of vertices in the level of detail representation there is a minimum minimum size value that is allowed in MSFS 2024. This means that objects with a certain amount of vertices will disappear at […]

Preserve node names

After importing an object ModelConverterX does optimise the scenegraph, the structure of all the nodes in the object, as you can see in the hierarchy editor. During this process the node names that ModelConverterX can read from certain file formats were often lost. After multiple requests from users that they would like to keep those […]

ASToFra libraries for developers

The libraries that are used in my tools, like ModelConverterX and scenProc, are called the ASToFra libraries. Which standards for Arno’s Scenery Tool Framework. Other developers are sometimes using these libraries in their (freeware) tools as well, for example to have a 3D preview of Flight Simulator objects. Until now these developers needed to pull […]

MSFS 2024 materials

The latest development release of ModelConverterX includes support for MSFS 2024 materials. Based on the information in the SDK (schema’s, Blender scripts, …) I have tried to implement all new material options and also the schema’s that have changed since MSFS 2020. The information in the schema’s and SDK did not always align, so I […]