I plan to release a new stable release of ModelConverterX in the near future, this will be version 1.8. You can consider the current development release of ModelConverterX a release candidate for the next stable release. I do not plan to add new features or functions to it any more at this moment. I want […]
Interactive attached object editing
The latest development release of ModelConverterX contains a cool new feature. You can now position and orientate attached objects, like lights or effects, with the mouse instead of having to type the coordinates in the editor. Although I always liked the precise control entering the numbers gives you (that’s probably the engineer side of me […]
Site available again
The scenerydesign.org website is available again. The site has moved to a different IP address, so it might take a little while before the DNS update has propagated everywhere. On the plus site, you should see faster download speeds for my development releases now.
Downtime
Today there is some maintenance scheduled on the server where the scenerydesign.org website runs on, so this could result in a little downtime somewhere during the day. So if you have trouble reaching the site later today, just try again after a while.
Sneak preview: interactive attached object placement
Yesterday I started to work on a feature that has been on the wishlist for quite a while. I am not fully done yet, but since the results are quite nice already I want to share this preview video. In this video you see an interactive mode to place and orientate an attached object (in […]
Write textures on export
I have added a new feature to ModelConverterX. On export of objects and scenery you can now also write the textures that are used on the object. This function can be enabled with the options that available in dialog where you select the location to export to. Below you see the section of the dialog […]
Improved livery support (or should I say MSFS VFS support)
In the latest development release of ModelConverterX I have made a number of changes so that MSFS livery packages can now also be read correctly and show the textures as they should. Often these packages depend on their base package for some of the texture or part of the model. In the texture.cfg or model.cfg […]
Import MSFS developer project XML
ModelConverterX is able to export MSFS scenery packages for quite a while already. To do this a MSFS dev project is written and then compiled with the fspackagetool. But when I implemented this feature, it never occurred to me that the reverse would be useful as well. Until a few weeks ago when I tried […]
Oops, a bug…
In the latest development release of ModelConverterX I have fixed a bug with the export of the metallic, roughness and AO texture (the comp texture) to MSFS models. That there are bugs in my tools now and then is something I am used to (bug free software is hard to find). But for this bug […]
Changes to options
In the latest development release of ModelConverterX the way you can specify the different options has changed. Before all options were in one options form, but now they have moved closer to where you need them. That means that the options related to importing or exporting are now found in the same dialog where you […]
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