With the recent changes for scenProc to export to MSFS as well, I have added writing a scenery to a MSFS package to the exporter capabilities. This means that ModelConverterX now also has the same export capability. So if you select “Export scenery” you will be able to export to a MSFS scenery package. The […]
The latest development release of scenProc does adds initial support for MSFS. Since the release of MSFS I have been waiting to update scenProc as it was not clear to me what purpose the tool would still have. For example the new autogen format is still largely unsupported by the SDK tools, so making autogen […]
The last ModelConverterX development release adds a cool new feature. You can now select nodes of the object by clicking on them in the preview. The hierarchy editor will then directly jump to that node or the material editor will show the material used on that node. The video below illustrates this new feature.
I have made a change to the hierarchy editor, when you drag and drop a node onto a new parent node, the location in the world of the object that you are dragging will no longer change. Before this change the object would suddenly move if the new parent has a different transformation applied to […]
The last development release adds a new feature that had been in my mind for a while already. I have added a way to control which visiblity conditions are shown in the preview. Until now all visibility conditions were rendered as if their condition was true. Now if you click on the Visibility Condition State […]
The latest development release contains two texture related changes. Size multiple of four The first is that MCX now also supports resizing textures so that their size is a multiple of four. This is the requirement that MSFS has for the textures. FSX and Prepar3D have the more strict requirement that the size should be […]
When developing my tools I often have to choose between implenting a functionality myself or using a third party library that provides it. Both approaches have their pros and cons of course. When coding something yourself you possibly reinvent a wheel that somebody else already did. But on the other hand it gives you more […]
The new stable release of ModelConverterX is out. Version 1.5 replaces version 1.4 as the stable release. Compared to version 1.4 many changes and bug fixes have been made. Some of the highlights of these changes are: Many performance improvements resulting in less memory usage and quicker importing and exporting times. Support for MSFS has […]
The new stable release of scenProc is out. Version 3.0 replaces version 2.0 as the stable release. Compared to version 2.0 many changes and bug fixes have been made. Some of the highlights of these changes are: Many performance improvements resulting in less memory usage and quicker processing of your scenProc script. A new and […]
Just to let you know the scenerydesign.org website has been moved to a different webhost. It seems the move went OK, but if you encounter any issues with the site please let me know.