Hierarchy editor improvements

Last week I made two changes to the hierarchy editor: You can now drag nodes in the hierarchy editor, so that you can give them another parent node. This can be used to animate attachpoints. You can specify a NoCrash option per modelpart now, this way certain parts can be excluded from the crash box […]

Prepar3D v4 MDL support

In my previous post about Prepar3D v4 support of my tools I mentioned that the MDL format didn’t seem to contain many changes. On further investigation it turned out that there are a number of changes and new sections in the MDL format. These are related to the following new functionalities: Support for a second […]

Scene Builder Wizard

In the latest development release you will find a new wizard, the Scene Builder Wizard. With this feature you can build one scene (object) from a set of FS library objects and their placement. With this information ModelConverterX will generate a combined scene that contains all these objects at the right positions. This might be […]

Reverse earth curve correction

The latest ModelConverterX development release contains a new feature that you can also do a reverse earth curve correction. In the previous versions you could already correct your model for the FSX curved earth, but with this new feature you can also undo such a correction again. Besides that the Coordinate Converter tool can now […]

scenProc feature roadmap

The end of 2016 is fast approaching, so it’s the time of the year to look back a bit on the last year and look ahead a bit to 2017 as well. For scenProc the last year has been very exiting, with a lot of ideas I had in my head coming to life. But […]

iBlueYonder Nantucket released

A few years ago when I started to experiment with vegetation detection from imagery in scenProc I was looking for a test area with good imagery. I ended up picking the island of Nantucket, since it is a nicely sized island and for the US there is a lot of free source data to work […]