You might already have read on the blog of Owen or Nick that the MVP summit of this year is starting soon. Unfortunately I will not be able to be there. That is a pitty, as I would have loved to meet Owen, Nick and the other MVP’s in person. But after traveling to the […]
During discussion with a ModelConverterX user recently the subject of being able to import the objects into GMax or 3DS Max came up. If you want to continue editing your work that is indeed something that would be very useful. Now I did take a look at the 3DS format and it seems very well […]
I have just released the next alpha version of ModelConverterX. The main new feature is the support for the SCASM binary commands that are used a lot by FSDS. This feature alone already would justify a new release, as this will greatly improve the number of SCASM macros that can be converted correctly. Besides that […]
I think almost any programmer will tell you the same, writing the manual or documentation for some work he has done (or is doing) is not the most fun part. So usually that part lacks a bit behind the program being made. For me that is also the case. Especially for the tools that are […]
Today was supposed to be the start of spring, but looking at the weather outside (snow, rain, cold) it seems not really to be the case yet. There is even some chance that we get a white Easter this year, maybe that can compensate for the lack of white Christmases lately. But this might also […]
The next feature I will be working on for ModelConverterX is the support of the SCASM commands that enter the binary BGL/MDL code directly. With these commands you can enter certain hexadecimal values directly in the created file. You might expect that this is a feature that would only be used by the real expert […]
ESP seems to be getting more and more attention. I just came across this post on this site about serious gaming. I think it is an interesting development that ESP gets know better.