The next development release of ModelConverterX will support skin and bone animations. I have made a little video tutorial to show all the new features and how you can use them.
A topic that is now and then discussed is whether ModelConverterX makes it too easy to steal the work of others. The capabilities of the tool indeed make this possible, but there are also many genuine uses of the tool that many developers use. It should probably been seen analogue to a hammer, which can […]