With FS2020 being available I would like to let you know that I have started on adding support for the glTF models in ModelConverterX already. But it’s not yet finished or fully tested as my current machine doesn’t meet the FS2020 specs.
Once I’m back from vacation I’ll continue on this feature. By that time the dust of the release should have settled a bit as well.
And I’ll have to see how to upgrade my machine, so that I can properly test things.
Really looking forward to this update. I’m living in a 2nd tier city and my home airport is still a flat ground in FS2020. Thanks for your work
Wow that’s fantastic 🙂
Enjoy your vacation.
tanks Arno.
Enjoy your vacation.
Hi. When using MCX To try to load a BGL File, I get this issue.
An error occured during importing the selected file
Message:
Length cannot be less than zero.
Parameter name: length
StackTrace:
at System.String.InternalSubStringWithChecks(Int32 startIndex, Int32 length, Boolean fAlwaysCopy)
at ASToFra.ObjectReader.BGLXReader.ReadNameDict(String filename)
at ASToFra.ObjectReader.BGLXReader.Read(String filename)
at ASToFra.ObjectReader.BGLReader.Read(String filename)
at ASToFra.ObjectReader.AllObjectReader.Read(String fileName)
at ASToFra.ModelConverterX.MainWindow.bwImporter_DoWork(Object sender, DoWorkEventArgs e)
What kind of bgl file do you try to load?
I tried to load a BGL scenery file, to convert it into models to then rework in blender. Not sure if the program can do this or not, as I have had some good success with aircraft Model files.
Yes, you should be able to load scenery bgl files. For which version of FS was the file made?
most recent afaik
Whar do you mean with most recent? P3D v5? FSX?
FSX, sorry, should have specified that
Dear Arno
Make a collection / crowedfunding to get the resource to update your mahine.
We need you I think ?!
Great idea, i would give some bucks.
hey, its already there: https://www.scenerydesign.org/donations/
so use that paypal button to support fs2020 hardware for Arno 🙂
brought my BGL issue to a new comment as it wouldn’t let me reply.
You asked for the game version, I amm using FSX BGL files.
That error you posted doesn’t make sense for FSX files. Are you using the latest development release of MCX?
Hi Arno,
No matter what you offer us, it will always be greatly appreciated!
jpfil
Hi Arno
First of all, thx for all previous work, it has been su hugely usefull!
Can’t wait to see the FS2020 compatible version so I can start doing liveries
Merci Beaucoup !
Jeepee
Hi, how close is the MSFS2020 version please? Looking forward to getting started with this.
It’s part of the latest development release, so it’s available.
Brilliant thanks, is there any tutorials to get going with MSFS2020?
Cant seem to save textures as its asking for IMAGETOOL and I cant seem to locate this within the SDK. Any help will be brilliant. Thanks
ImageTool is only used when saving to dds. For MSFS I suggest that you save to png.
Else you would need the get an FSX or P3D sdk that contains ImageTool.
Yeah that worked (sort of) I still get an issue where the texture is skewed/distorted. It seems it is because of triangles in the object, however I have no idea how to get rid of them. Even the simplest of built objects in sketchup seem to generate these triangles where the texture will distort itself around them. In blender you can get rid of some of them but not all. Its a little frustrating because I can get my objects into MSFS2020 no problem and they look great, its just the texturing thats causing me a headache. Hope you can help Arno.
Do you tile your textures? MSFS does not support that well and that can cause distortion.
I make the image to a power of 2 in photoshop, then create the material in sketchup and paint it onto the surface and then texture/position it into place.
Thats the only way I know how unless you know another way?
I appreciate the replies. Thanks
It has nothing to do with the texture, it depends if you repeat the texture multiple times on the polygon or not.
OK so using the default textures in sketchup work perfectly in the sim, so its got to be the textures that I am importing. Getting somewhere at least but not sure where im going wrong.