Interactive node selection

The last ModelConverterX development release adds a cool new feature. You can now select nodes of the object by clicking on them in the preview. The hierarchy editor will then directly jump to that node or the material editor will show the material used on that node. The video below illustrates this new feature.

Texture related changes

The latest development release contains two texture related changes. Size multiple of four The first is that MCX now also supports resizing textures so that their size is a multiple of four. This is the requirement that MSFS has for the textures. FSX and Prepar3D have the more strict requirement that the size should be […]

DIY or not?

When developing my tools I often have to choose between implenting a functionality myself or using a third party library that provides it. Both approaches have their pros and cons of course. When coding something yourself you possibly reinvent a wheel that somebody else already did. But on the other hand it gives you more […]

scenProc 3.0 stable release

The new stable release of scenProc is out. Version 3.0 replaces version 2.0 as the stable release. Compared to version 2.0 many changes and bug fixes have been made. Some of the highlights of these changes are: Many performance improvements resulting in less memory usage and quicker processing of your scenProc script. A new and […]

Upcoming stable releases

I will be releasing a new stable version of ModelConverterX and scenProc in the next few weeks.The reason behind these new releases is twofold. On one hand over the last months there have been many improvements to the tools, mainly in the area of performance. So it is worthwhile to have those improvements in the […]