This night I made some nice progress again on the next alpha build of Library Creator XML 2.0. I have mainly been focussing now on the features to make the tool more user friendly to use. So for example I have coded the part again that shows the 8 most recent library XML files that […]
Library Creator XML 2.0, a new build
I have just uploaded a new build of Library Creator XML 2.0 alpha to the forums. In this latest build I have added back most of the functions that are available in the 1.0 version. Only the Rwy12 export is still missing, I will try to add that again in the next build. But I […]
Still alive
I know I have not posted that much lately on my blog, but I am still alive. Unfortunately I did not have that much time the last weeks to explore the nice things I want to post about, but that seems to be changing again now. Last weekend I finished a new build of Library […]
Slooooooooow compilation
In my last blog post I mentioned that the new [FwTools] version had solved most of the problems I had with my markings compiler. That is true, but it also turned out that the speed of the compiler had not improved. Let me take the center lines of Schiphol airport as an example. I finally […]
New FwTools version solves some of my trouble
In the past I have already written about the markings I was working on for the Schiphol scenery and at the moment I am finalizing them. The tool I made to convert the lines of these markings into polygons uses [OGR] as I wrote about in that earlier post as well. This week I updated […]
Library Creator XML 2.0
Today I started coding on the update to make Library Creator XML fully compatible with FsX. Or actually I should say that I started with this new version from scratch, using C# this time. As Library Creator is not a very complex tool, I have been able to get a lot done in just one […]
Randomize it!
I have added a little new feature to ObPlacer XML. While finishing some general aviation airports for the [NL2000] scenery I was planting trees with ObPlacer XML and I noticed that the resulting scenery was a bit boring with all trees having the same size. So I decided to add a little option that allows […]
Lazy LOD
As I already mentioned in my previous post I have been working hard on a scenery of Schiphol airport recently. As this is quite a big airport and we tried to make it detailed as well, we ended up with a lot of objects. Unfortunately this did not improve the performance a lot. In the […]
I can’t see more gates anymore
Finally I have the time again to make a more serious blog post here. You might be wondering what I have been up to lately? It has been mainly the [NL2000] scenery project that kept me busy. We are currently finishing the beta version of our next release and for the scenery of Schiphol airport […]
What is an AFCAD file?
Some time ago I blogged about the confusion that exists about SCASM BGL files and this time I want to discuss a similar naming confusing. It is about AFCAD files. On forums it is very common that you hear people talking about the AFCAD files they have made for their scenery. And I have already […]
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