Mouse rectangle mess

ModelConverterX can read and write the mouse rectangles of virtual cockpit MDL files for quite a while already. But this week I fixed some annoying bug in that code. These bugs must have been there for quite a long time already. Now and then some issues with mouse rectangles were reported on the forum, but […]

Reverse earth curve correction

The latest ModelConverterX development release contains a new feature that you can also do a reverse earth curve correction. In the previous versions you could already correct your model for the FSX curved earth, but with this new feature you can also undo such a correction again. Besides that the Coordinate Converter tool can now […]

Understanding extrusion bridges

Lately I have been working with XML extrusion bridges for scenery and while doing so I noticed some weird artifacts. Even though I out the end points under the ground, they sometimes still float above it. And I also noticed that two bridges don’t always connect even though you specify the same position and altitude […]

Merging autogen configurations

Now that I can use scenProc to easily create new autogen, the urge to add custom autogen models increases as well. To make the autogen even more realistic I want to add custom roofs, custom vegetation models, etcetera. But all these modifications to the autogen configuration files give developers some headache when trying to deploy […]