Drawcall batching, a no-brainer?

Ever since the release of FSX SP2 enabling drawcall batching has been a popular method of increasing the performance of scenery. The basic idea behind drawcall batching is that the scenery engine will gather all polygons with the same material, even if they belong to different objects, and then render them in one go. This […]

Prepar3D v2 MDL changes

When I released the first update for ModelConverterX that supports the new Prepar3D v2 MDL format, I had already found out two differences in the MDL format: The material definition has been extended with an additional attribute for the ZBias The indices of the triangles are now stored as int instead of short. This basically […]

Ending the rumours?

It for sure was an interesting week with the new announcements Microsoft made about Flight. Will it end all the rumours that have been going around for a long time already? Let’s see. The new announcement makes a lot of things more clear. Flight will have an integrated addon market and it is focussed around […]

New Prepar3D 3DS Max SDK

For those developers using 3DS Max to make their aircraft or scenery models there is good news. A common question on the FSDeveloper forum is which version of 3DS Max can I use together with the FSX gamepack? The bad news in that case is that it does not work with the latest versions and […]

Some ESP news

Let me just repeat some of the ESP related news that Tim Gregson (Beatle) recently posted on his blog. ESP is now officially dead, MS has taken the ESP website offline. The SDK pages on the MSDN website are still there though. Tim also reported that he has left MS now and will be working […]