Tonight I was able to fix the remaining bugs in my tool to generate the autogen forests from the OpenStreetMap data. One of them was that I didn’t know that in the AGN file all polygons need to be closed (first vertex the same as the last vertex). Below are some screenshots of how it […]
Autogen from OSM
As I mentioned in my previous blog posts I am trying to create autogen from GIS vector data. For my first test case I am using the OpenStreetMap data of the Dutch island of Schiermonnikoog. Below you see a screenshot from the data, as well as a screenshot in the Annotator tool showing the autogen […]
agn2txt
If you download the development release package of my tools, you will find a new tool in there from today. I called it agn2txt and it dumps the content of an autogen AGN file to a readable text file. It is a tool that I used which learning more about the autogen file format. I […]
Level of detail for FS2004 models
Tonight I have been improving how ModelConverterX reads levels of detail from FS2004 MDL files. The LOD values are now calculated more accurately. Since I spend quite some time figuring out some details I had figured out last year already (but forgot since then), let me sum up my main findings about levels of detail: […]
Saving your library
One of the items I am changing in the new Library Creator XML 3.0 is how you save your library. Before you had to save the XML and compile the library to a BGL. Now those two actions are combined in one form that saves your library. You can choose if you want to save […]
Library Creator XML 3.0
I am working on an updated version of Library Creator XML. Not that there is much wrong with the current version, but I would like to add a few new features. And to be able to add them easier I decided that I would first cleanup and optimize the current code a bit. So that’s […]
Another object placement tool?
For a while I am thinking about how to integrate the different tools I have made better. An example of this integration would be to open objects from Library Creator XML directly into ModelConverterX or easily insert an object from ModelConverterX directly into a library. While playing with those integration idea I had another idea. […]
SceneryDesign.org is back
In 2004 I started a community website for scenery designers and I called it SceneryDesign.org. In 2006 we decided to rebrand this site to FSDeveloper and expand it to discuss all kind of addons. All the time I still kept the SceneryDesign.org domain as well, it was just pointing to FSDeveloper. On the right you […]
Coordinate confusion – part 2
After all the theory I blogged about yesterday, I thought it might be a good idea to illustrate the difference today. So let’s take a quite common example. I have taken the threshold coordinates of runway 06-24 from Amsterdam Airport Schiphol. And I have chosen the reference point to be near the middle of the […]
AC3D support in ModelConverterX
I have added support for a new format to ModelConverterX today, this new format is the AC3D format. It is commonly used by FlightGear for aircraft and scenery models. In the next development release you will find a reader and writer for the AC3D format. There are a number of limitations at the moment: Shaded […]