Video tutorial about performance

Tomorrow there will be another online video tutorial on the FSDeveloper LiveStream channel. The subject of this tutorial is performance for 3D objects and the tutorial will start at 22:00 CET (21:00 UTC). The following topics will be covered:

  • Definition of concepts important for the performance: levels of detail, drawcall and texture vertex
  • Performance tips how to make best use of these concepts to optimize your performance
  • Explanation of DXT compression for textures, which types are available and how does the compression work (and what does it do for the quality)

I am almost finished with the preparations, so hope to see you tomorrow for this tutorial!

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