As I mentioned in my previous blog posts I am trying to create autogen from GIS vector data. For my first test case I am using the OpenStreetMap data of the Dutch island of Schiermonnikoog. Below you see a screenshot from the data, as well as a screenshot in the Annotator tool showing the autogen I have made.
It isn’t perfect yet, but I am quite happy already with the first results from tonight. Some of the forests are still missing, so there are still a few bugs left in my tool. But on the other hand quite a big part is already there.
Next step after the forests will be to try the footprint data of buildings that is also in OpenStreetMap, since that was my prime goal anyway. So see if I could fill whole areas with autogen buildings. I’ll keep you posted about the progress.
SceneryDesign.org 

Today I was trying to import an object into GMax again. As usual I used ModelConverterX to make a 3DS file and then imported that one. But, also as usual, that meant a lot of trouble with the textures. Especially since the 3DS format can only store short DOS filenames, it can be quite some trouble to get everything imported correct.


